Shorter / longer days and game balance


Rules Questions

Scarab Sages

As DM, if my setting has a shorter or longer rotation of the planet, how will this affect game balance?

On Earth:

1 round = six seconds.
10 rounds = a minute.
100 rounds = an hour.
2400 rounds = a day.
16800 rounds = a week.

So, in example, a first level oracle with the Wind Mystery and Air Barrier Revelation can create air "armor" for 1 hour per day (per level).

On the Earth clock, this would mean that they could have their air armor activated for 4% of the day (1/24).

As DM, if I alter the setting to have shorter days, will I unbalance classes that rely on time related uses of abilities? Likewise, if I made weeks longer, would this create similar issues within the pathfinder system?

Is the pathfinder system designed to be able to adjust the length of things like days or weeks?


It wouldn't affect it at all. An hour is an hour is an hour. Likewise minutes and seconds. They're abstract concepts used to model the passage of time in a manageable way.

You only start running into "issues" when you get up to the period of a day, which can be shorter or longer depending on teh rotation of a planet, but it wouldn't affect durations whatsoever.

It doesn't particularly matter if an hour is 4% or 20% of the day, it's still the same duration.

Things taht last days per level would simply need to be converted into longer hours per level.

For example if your world has 36 hour days, Day/level durations would simply be 24 hours/level.

The spell durations wouldn't change at all, merely their relative portion of the day. It's not like a Slow Time demiplane or something where 1 round = 12 seconds and so on, where the ACTUAL durations would change.


OK. Do you have an anal retentive rules lawyer in your group?
Are you that guy?

If you answered "NO" to the first question, then no.

If you answered "YES". Pack a lunch and a shit proof umbrella cause you are about to unleash a shit storm.

If you are "that guy." Mr. Fishy can't help you, no one can.

Umm...also 10 rounds is a minute...then 100 rounds would be ten minutes...right?...

If you have an issue with using abilities too often set a cool down time on them. Weekly abilities only work once a session unless there is down time, or the equivalent. The same for daily powers, reset after a rest like spells or set a cool down for uses. Dawn, Midday, Sunset, Midnight, pick a time that a characters power reset. Once chosen it does matter how many hours are in a day. Creatures adapt to active rest cycle. Active in the day resting at night. The Rounds per day wouldn't matter then.

Spell durations that last for more than rounds are GM Fiat. Unless you have an in game time piece. If your players are reasonable and you are fair it shouldn't be an issue...Unless you have a rules troll.

Scarab Sages

Rynjin wrote:

It wouldn't affect it at all. An hour is an hour is an hour. Likewise minutes and seconds. They're abstract concepts used to model the passage of time in a manageable way.

You only start running into "issues" when you get up to the period of a day, which can be shorter or longer depending on teh rotation of a planet, but it wouldn't affect durations whatsoever.

It doesn't particularly matter if an hour is 4% or 20% of the day, it's still the same duration.

Things taht last days per level would simply need to be converted into longer hours per level.

For example if your world has 36 hour days, Day/level durations would simply be 24 hours/level.

The spell durations wouldn't change at all, merely their relative portion of the day. It's not like a Slow Time demiplane or something where 1 round = 12 seconds and so on, where the ACTUAL durations would change.

So you'd suggest keeping 24 hours/level, rather than sticking with day/level in the event that a day was not equal to 24 hours?

So, if I adjust day length to 10 hours per day, you suggest having characters reset spells every two and half days, or so?

Mr.Fishy wrote:
Umm...also 10 rounds is a minute...then 100 rounds would be ten minutes...right?...

Wow. Fail.

Fixed (I hope):

1 round = six seconds.
10 rounds = a minute.
600 rounds = an hour.
14400 rounds = a day.
100800 rounds = a week.


Murdock Mudeater wrote:
Rynjin wrote:

It wouldn't affect it at all. An hour is an hour is an hour. Likewise minutes and seconds. They're abstract concepts used to model the passage of time in a manageable way.

You only start running into "issues" when you get up to the period of a day, which can be shorter or longer depending on teh rotation of a planet, but it wouldn't affect durations whatsoever.

It doesn't particularly matter if an hour is 4% or 20% of the day, it's still the same duration.

Things taht last days per level would simply need to be converted into longer hours per level.

For example if your world has 36 hour days, Day/level durations would simply be 24 hours/level.

The spell durations wouldn't change at all, merely their relative portion of the day. It's not like a Slow Time demiplane or something where 1 round = 12 seconds and so on, where the ACTUAL durations would change.

So you'd suggest keeping 24 hours/level, rather than sticking with day/level in the event that a day was not equal to 24 hours?

So, if I adjust day length to 10 hours per day, you suggest having characters reset spells every two and half days, or so?

Yes, unless your character's perception of time is also altered, in which case it wouldn't matter anyway (it would be effectively the same, just divide all durations by the new time frame. day/level becomes 10 hours/level, a round becomes 3 seconds, and so on).

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Shorter / longer days and game balance All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions