| Rex Cronos |
Hi everyone! ^^
I'm playing a Magus Kensai-Bladebound, and i'm having some trouble to understand the Perfect Strike ability. If i have two attacks (For instance, thanks to an high base attack bonus i can have +6/+1; or if i attack twice thanks to a Spell Combat ability), i suppose to use one Arcane Pool Point for every single attack, and spend 2 points in order to maximize both the hit? or i should consider the Perfect Strike to affect every hit just whit the single point of Arcane Pool?
Perfect Strike (Ex): At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.
Thanks! :-)
| mplindustries |
You choose whether to spend the arcane or not after each individual hit. If you have two attacks and you hit with both, you'd have to spend two arcane to make them both Perfect Strikes.
However, Perfect Strike is pretty much a trap. It's not worth the cost--weapon damage is the smallest part of your overall damage, and as a Magus, you're most likely wielding a weapon that deals 1d6 at most, meaning spending an arcane point on Perfect Strike deals only +2.5 damage on average. NOT worth it by any stretch.
Eventually, spending the two arcane points to raise the multiplier is worth it, but not until you have some pretty significant static bonuses.
| Rex Cronos |
You choose whether to spend the arcane or not after each individual hit. If you have two attacks and you hit with both, you'd have to spend two arcane to make them both Perfect Strikes.
However, Perfect Strike is pretty much a trap. It's not worth the cost--weapon damage is the smallest part of your overall damage, and as a Magus, you're most likely wielding a weapon that deals 1d6 at most, meaning spending an arcane point on Perfect Strike deals only +2.5 damage on average. NOT worth it by any stretch.
Eventually, spending the two arcane points to raise the multiplier is worth it, but not until you have some pretty significant static bonuses.
...i thought so!
Thanks you very much! :-)