[Legendary Games] Path of the Stranger is coming!


Product Discussion

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

In many respects, the point of the mythic rules for Pathfinder is to introduce a more cinematic aesthetic to the system, to dial up the level on "cool" stuff more so than just bigger numbers. Speaking of cool, an iconic image from film and fiction is the idea of the high plains drifter, a man with no name, a last lingering scion of faded house or a fallen kingdom, or just a flamboyant masked renegade of ambiguous morality. Sure, you could always play that as your character concept, but PATH OF THE STRANGER brings it to a whole new level! Check in over the next few days for previews, and the book should be available this weekend!

Check out today's preview on our website and look for a few more previews before the book releases this weekend!

Silver Crusade

Pathfinder Adventure Path Subscriber

Maybe this will be answered in previews, but what distinguishes this path from the Trickster path?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

3 people marked this as a favorite.

The trickster is all about deception, stealth, showmanship, guile, and, well, TRICKERY. There is a bit of overlap in that both work well with Dex-based builds, and the stranger does get a few trickster path abilities on its list (all paths share some abilities with other paths), but a stranger's focus is more on revenge, intimidation, movement, secrecy (and finding out secrets), toughness, and a fair bit of stuff to do with firearms.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

More details on what you'll find in the pages of the PATH OF THE STRANGER, including half a dozen archetypal builds and the recommended path abilities for each.

Check out the new preview on our website!


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber

How easy would it be to pull out the firearms components for this?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Simple. Just ignore them. Out of over 60 path abilities, the only one that is exclusive to gunslingers is Mythic Grit, and there are two others that work with firearms or splash weapons (Clear Your Heads, Sure Shot).

There are other abilities here that are generally useful for ranged attackers, but that's it as far as things related to firearms.


Mythic rules for Swashbucklers? Great! Hope to see other stuff for ACG classes! Of course this will be into the Mythic Kickstarter great book?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

This material will be in the Mythic Hero's Handbook, but for people who didn't back the Kickstarter, or have only a focused interest in certain elements of the rules, or even those who just don't want to wait, we have made it available separately as well.

And here it is - NOW AVAILABLE!

Uncover the secrets of THE STRANGER and make our Pathfinder game a bit more mysterious! Whether your hero (or antihero) who plays by his own rules is more Strider and Lan Mandragoran, or more like a raging combination of Clint Eastwood, Han Solo, the Scarlet Pimpernel, and the Bride from Kill Bill, you'll find something right up your alley for your Pathfinder PC with a thing for keeping secrets and a thirst for revenge!


I gotta say, this does sound pretty cool! I have a character whose path I was having trouble selecting, and this sounds up his alley.


I was half expecting it to be mythicized versions of the strange magic classes, despite those not being fully released yet. That's what happens when I don't get enough sleep. Do you think this would be a good path to represent Clark Kent (last survivor, double identity, yada yada)?
Anyway I'm excited to see what is in it.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

I think this would make an excellent Dual Path for any kind of "secret identity" character, and a good primary path for your Daredevil, Deadpool, Batman, Green Arrow, Punisher types.

One of the things I was thinking about with these paths were classes that weren't necessarily well served by the standard tiers, or that sort of fit but not exactly; things like monks, inquisitors, alchemists, and gunslingers.

The main thing, though, was the idea of a thematic archetype that would just be cool and a lot of fun and that would embody some of the tropes of the genre that didn't necessarily mesh with a trickster or champion, etc.


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Jason Nelson wrote:

Simple. Just ignore them. Out of over 60 path abilities, the only one that is exclusive to gunslingers is Mythic Grit, and there are two others that work with firearms or splash weapons (Clear Your Heads, Sure Shot).

There are other abilities here that are generally useful for ranged attackers, but that's it as far as things related to firearms.

Cool, thanks. I wasn't sure how integrated they were, there was a comment earlier that made me want to double check.

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