Lastwall Phalanx and a Bag of Lizards


Rules Questions


Let's say you're a level 4 good inquisitor who took the teamwork feat Lastwall Phalanx.

You also have Solo Tactics, which can be used along with Lastwall Phalanx as briefly discussed in this thread.

You also have a bag of 100 lizards (let's assume they have an attitude of helpful towards you, thanks to the party druid).

You set or dump the bag into an adjacent square.

True or False: You now have a +100 sacred bonus to your AC against the attacks of evil creatures and a +100 sacred bonus to saves against the spells and abilities of evil creatures.

And would this work in PFS? (The feat is apparently legal.)


No. A lizard is tiny, you can only fit four in a single square. At best you're looking at 32 lizard adjacent. And that's assuming there's no other creatures smaller than Large in those squares (I think you can share a square with three sizes larger?). And for PFS I don't know but I'm reasonably certain you can't have more than one pet in the adventure, period, so no lizard horde.


Thank you for responding.

Lizards were just an example, although I admit I didn't exactly consider the rules for "Big And Little Creatures In Combat" as a physical limit to how many creatures you can fit in a bag.

If you wish, replace lizards with toads, and replace +100 with +25. Is there anything stopping it from working?

And I believe the PFS limit is for pets that are class features; you can still summon or buy animals if you wish. Although I may be mistaken. I don't know PFS very well.


It's not a limit on how many you can put in a bag, it's a limit on how many you can put in a square. It should probably be a limit on how many you can put in a bag since they do occupy space and have a volume. Plus they may no longer be allies after an hour in a bag. I recommend some kind of snake instead, they do snake balls all the time (though it's sexual).

By the rules as written I don't see anything stopping it from working. Your DM will likely disagree (probably about whether they count as allies).

The PFS pet rules, I've been led to believe, are meant to reduce turn length and possible delays. Adding 100 new combatants sounds like a hell of a way to delay turns.


If all goes well, they never need to act.


Besides violating the PFS combat pet rules (one per character) this also assumes the lizards will be your allies when you dump them out on the ground. More likely, they'll just scurry away, unless you or other party members perform Handle Animal checks on them.


I can't find the specific PFS pet rules, but I guess this wouldn't work for that.

Yeah, I was assuming wild empathy or something to make them helpful ahead of time. Although I don't think you even need to dump them out; you could probably just keep them adjacent to you in a nice, cozy box with some food.


I mean technically maybe, but a sane DM certainly wont allow it.

I don't know what would happen for PFS.

Grand Lodge

Claxon wrote:

I mean technically maybe, but a sane DM certainly wont allow it.

I don't know what would happen for PFS.

I would laugh, say sorry that isnt going to work, and see if you wanted to change your action from dumping out a bag of lizards to something useful.

If you then complained a lot or tried to force some RAW interpretation in your favor I would become less pleasant as a GM

Lantern Lodge

The lizards would have to be good-aligned and have a +3 BAB. Solo tactics requires that "The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus." Lastwall Phalanx requires good alignment and +3 BAB.

Good try. Its the same reason Amplified Rage has limited utility through Solo Tactics.


I agree that this approach is completely ridiculous and stupid for a variety of reasons, but I'm not sure that's one of them.

Amplified Rage gives you a bonus "whenever you are raging and adjacent to a raging ally who also has this feat."

Lastwall Phalanx gives you a bonus "equal to the number of adjacent allies who also have this feat."

The prerequisites of the feat wouldn't matter, because your allies are treated as having it. All that matters is that your allies do the things that the feat requires. For example, your allies don't need to be orcs for you to use Amplified Rage and Solo Tactics next to them, but they need to be raging.

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