| Angry Wizard |
*MINOR SPOILERS INBOUND FOR WRATH OF THE RIGHTEOUS*
Okay, so my little brother is playing an Aasimar Cleric of Sarenrae, and the campaign trait "touched by divinity" will eventually give him two spell-like abilities a number per day equal to his mythic tier.
The following choices for him are as follows:
-Burning Hands
-Shield of Faith
-Protection from Evil
-Endure Elements
-Cure Light Wounds
-Faerie Fire
Which two would have good long term usage?
| lemeres |
Shield of Faith or Protection to Evil look like they might have the most consistent use since they are solid buffs. Particularly the latter since a lot of demons have summoning spells, and protection from evil stops those summoned creatures from touching you.
Burning hands might occasionally be useful, and can serve as a method to deal with swarms (if that comes up; never played WotR).
Endure Elements and Faerie Fire are a bit too situational to see much use.
Cure Light Wounds, while a nice spell, should generally be left to wand use and the occasional sacrifice of level 1 spells when you decide 'yeah, I won't be needing that today'.