| Dragoncat |
I don't see why not, as long as he doesn't read the adventure first.
The article does contain several android-specific feats that he might be interested in taking--if you think he'll only be interested in those, then just do up a sheet with those feats on it and let him look it over.
Otherwise, it'd be a great source of character-building fluff for him, I think.
| KestrelZ |
Depends on the player. Some players can keep metagaming knowledge from interfering better than others.
If it is an issue, you can type up or tell the player a cliff notes version free of spoilers.
Klokk
|
Engineering use skill checks at data centers they come across in their travels. med labs would be good locations. give them more knowledge based on how good they roll. and even more info if they role good.
As Dm you can always give them enough time between events in the campaign to retrain feats as they learn and encounter new ones.
| leo1925 |
But what do you think about the humans in Divinity, Androffa...
Is not a lot of spoilers?
The fact that humans were the crew of Divinity is also in the player's guide.
The feats aren't an issue, just give him a list of them for him if you don't have people of the stars.I agree with you that the ecology of the android has quite a few spoilers both about the setting and the nature of androids, i would say to give him a few select paragraphs to read (if the player has no clue about androids) but whether the player should know everything about the nature of the androids depends on whether the player wants his character to know theese things and whether you as the DM want to work the answers to the nature of androids in the story (in the case the player doesn't want his character to start with the answers).