| FelwynGD |
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From the Swashbuckler class:
"Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa.
A luck user does not count as a grit or panache user to satisfy feat prerequisites."
So what classes get a luck pool that would stack with a panache pool?
| FelwynGD |
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You'd gain limited inspiration, a +2 will save, a lot of class skills. You'd miss out on 1 BAB, a lower hit die, slower progression of swashbuckler abilities. Luck abilities are no damage on a successful reflex save, and maybe a stacking initiative bonus.
That is not a horrible trade to be honest. The BAB is a little rough, but the class skills alone is awesome, adding in more will save as a Swashbuckler is good, and inspiration makes all those skill ranks even better, along with a conditional way of getting better to hit. The pseudo evasion is also pretty nice. Combine this with the Inspired Blade Swashbuckler, could be a great way of getting a lot of points to use and lots of cool abilities that are not specifically combat oriented. Might look into this.
Imbicatus
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Honestly, it's a better option to take one level of swashbuckler (preferably inspired blade) followed by everything else sleuth investigator if you want to combine pools. While the Investigator is 3/4th BAB, Studied combat makes up for that, especially with a huge panache/luck pool and an inspired rapier.
| FelwynGD |
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Honestly, it's a better option to take one level of swashbuckler (preferably inspired blade) followed by everything else sleuth investigator if you want to combine pools. While the Investigator is 3/4th BAB, Studied combat makes up for that, especially with a huge panache/luck pool and an inspired rapier.
I could see that being a good option. I just have a hard time giving up precise strike =-).
| Just a Guess |
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Honestly, it's a better option to take one level of swashbuckler (preferably inspired blade) followed by everything else sleuth investigator if you want to combine pools. While the Investigator is 3/4th BAB, Studied combat makes up for that, especially with a huge panache/luck pool and an inspired rapier.
I thought about doing this with my investigator but giving up alchemy is just too much. The sleuth is cool and flavorful but he doesn't get enough for what he gives up. A one level dip for another class? Yes, please.
| Professor61771 |
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I am torn on whether or not the Luck power from the Archaeologist Bard would stack with the Grit Pool from the Mysterious Stranger. It would be amazing if it did but I am unable to pin down whether or not that works. Any suggestions, advice, opinions?
Archaeologist’s Luck (Ex)
Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
Thanks in advance for any replies.
PS specifically I am taking this build to GenCon this year so I want to get it nailed down as much as possible.
Thanks again
Nomadical
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Chess Pwn is correct that they are not the same kind of pool. Technically the archeologist's luck isn't actually a pool at all. Pools always provide some number of "points" whereas archeologist's luck is an ability usable for a limited number of rounds per day. It's a modification of and is "treated as" bardic performance.
And the sleuth ability, in spite of its name, doesn't provide a luck bonus to anything, just a pool of points that can be used for different things than (or pooled with) a normal panache or grit pool.
Cylerist
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Would taking a level in sleuth investigator and then going straight swashbuckler be worth it for the double CHA mod to their pool and the added versatility of the pool?
You do not get the CHA bonus twice. This is explained at the end of the sleuth archetype under Grit, Luck, and Panache
| Chess Pwn |
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FelwynGD wrote:Would taking a level in sleuth investigator and then going straight swashbuckler be worth it for the double CHA mod to their pool and the added versatility of the pool?You do not get the CHA bonus twice. This is explained at the end of the sleuth archetype under Grit, Luck, and Panache
This is the issue with Necro threads, at the time of that post they were correct and that box explicitly said they stacked. When the errata went out they changed it to not stack. No online site has been updated with the current errata for it, so the PRD and such all still have the old text that says it stacks.