| Human Fighter |
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We have two places where you can get the frightened rules, which are under fear, and then under conditions. When do I apply which? Does the fear one better describe the other, and they're the same?
I've tried to show other gm's the rules under fear for frightened, and they refuse to listen, and make players run away until they're over it. I try and argue that you get away from hearing and seeing your source, then you just dance it out from that point on. Someone please resolve this, and if they apply at different times, then please explain when and why.
| voideternal |
I believe the description for the 'frightened' condition in Glossary -> Fear is what you should follow, and the description for the 'frightened' condition in Glossary -> Conditions is simply a quick short reference to the above rule. You seem to understand everything correctly.
That said, in my opinion the tactful way of resolving rules disputes in-game is to wait until the session is over, and then go over the rules with your GM, and then do it right the next time.
blackbloodtroll
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This:
Frightened
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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This:
pfsrd wrote:Frightened
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.
Did not do the research.
| voideternal |
This:
pfsrd wrote:Frightened
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.
The OP's question is whether to use the Frightened descrption that blackbloodtroll quoted, or to use this:
Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. If the duration of their fear continues, however, characters can be forced to flee if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).
I think the latter gives a fuller description of the Frightened condition, and I use that one at my table.
Jeff Merola
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| 1 person marked this as a favorite. |
We have two places where you can get the frightened rules, which are under fear, and then under conditions. When do I apply which? Does the fear one better describe the other, and they're the same?
I've tried to show other gm's the rules under fear for frightened, and they refuse to listen, and make players run away until they're over it. I try and argue that you get away from hearing and seeing your source, then you just dance it out from that point on. Someone please resolve this, and if they apply at different times, then please explain when and why.
As far as I'm aware, they're the same rules, just one set is incomplete. Since they do not contradict each other, there's no reason not to use the more complete rule.
blackbloodtroll
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blackbloodtroll wrote:Did not do the research.This:
pfsrd wrote:Frightened
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.
You mean this is not one of the examples of what the OP is talking about, or do you just like sounding snide?
blackbloodtroll
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Indeed.
There is this one too:
Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. If the duration of their fear continues, however, characters can be forced to flee if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).
I am taking a deeper look, prior to giving my thoughts.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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Jiggy wrote:You mean this is not one of the examples of what the OP is talking about, or do you just like sounding snide?blackbloodtroll wrote:Did not do the research.This:
pfsrd wrote:Frightened
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.
I meant it sounded like you were just saying "Here's the fear rules, mystery solved" when there's an additional set of fear rules in the same book.
But seeing your later post, it seems you now see the issue. :)
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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The drinker of a potion is both the effective target and the caster of the effect
The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.
Can potions be made for spells with a range of personal?
Can a frightened creature stop running once the source of its fear is no longer present?