Two weapon fighting and quick maneuver feats


Rules Questions


If I'm using two weapon fighting(with the feat, assuming light off-hand weapon) I have two attacks at my highest attack bonus, one with each weapon. Quick maneuver feats(such as quick reposition) say I can replace an attack with the maneuver, but it has to be my attack with the highest attack bonus. Can I choose which of the two attacks to replace, or does it have to be the main hand attack?


Neither hand is specifically your main hand, it's just whichever your first attack is (ostensibly). That said, assuming you are using a light weapon in your off hand you bonus to attack from your character should be equal on both weapons, with only enhancments bonus really making a difference.* So, mechanically I'd say it ends up making no difference as you can choose whichever weapon you want to forgo an attack with and still be fulfilling the criteria of giving up your attack with the highest BAB, because it is equal for your first main hand and off hand attacks. And actually irrespective of penalties or other bonus they are always at the same BAB so you should always be able to choose either one.

*You could have weapon focus and use different weapons, and there are other situations too but generally people try to use the same weapon in both hands when TWF to maximize the effect of feats.


Claxon wrote:
*You could have weapon focus and use different weapons, and there are other situations too but generally people try to use the same weapon in both hands when TWF to maximize the effect of feats.

Well I'm making a slightly silly but flavorful character as an NPC(two player group, rotating cast of NPCs to pick up the slack). It's a thunder and fang dwarf, I'm trying to not upstage the players, while being no slouch, and I figure a build that grants opportunity attacks would be a good way to go about it, good in his own right, and helps them shine.

If it didn't work I could just make it a trip build.


Eh, then it is still irrelevant because you have to have weapon focus with both weapons anyways so your to hit on both attack will be equal, except for possibly the ehancements to each.

And as I noted, the text says you have to give up an attack at your highest BAB. You get two attacks at your highest BAB, you have to give up one. Since you can choose either hand to be your main, it doesn't really matter which is which or if it's your main hand to give up the attack or the off hand. Sacrifice one of the attacks attack and proceed.


As to your concept, you can probably accomplish something similar to what you want with a little more ease.

May I suggest a Dwarf Slayer which uses the Ranger Combat Style talents to pick up the Shield Style line of talents. Then using Shield Slam and Greater Bullrush you can forcibly move you enemies and have it provoke for your allies.


I'm using lore warden for the maneuver bonus and extra feats. I did end up making my question moot by going with trip instead though. As it looks now, with him jumping in at lvl 7, he'll have a trip CMB of 24(22 by himself, -2 for dual weild, and +4 for outflank).

It's a gestalt campaign, and the other side of his character so to speak, is hunter, which disallows ranger(we've houseruled that you can't pick a full class with a partial of the same class, so ranger/hunter is out).

Yes, he gets silly. But he's going to be a temporary member of the party.


What is the purpose of the hunter levels?


Claxon wrote:
What is the purpose of the hunter levels?

I think you misunderstand. With gestalt rules you get full progression in two classes every level. He's full lore warden, and full hunter.

He's replacing a bard/investigator as the party skill monkey, and off-healer.


Seven levels of fighter (foe hammer) with the feat break guard lets you disarm, attack, bull rush, then trip as a standard action.


Cerebrawl wrote:
Claxon wrote:
What is the purpose of the hunter levels?

I think you misunderstand. With gestalt rules you get full progression in two classes every level. He's full lore warden, and full hunter.

He's replacing a bard/investigator as the party skill monkey, and off-healer.

I know what gestalt was, I was questioning your choice of hunter. It doesn't mesh with what I understand to be your greater goal. So my question remains, what is it you want from hunter (as opposed to other possible classes)?

A Ranger can off-heal just as much really, assuming you mean that he can use a wand of CLW. A ranger gets a good number of skills though I wouldn't call him a "skill monkey" because he's not good with many knowledges, of course the hunter skill list isn't much better.

Ultimately it is your decision, but my original question was trying to figure out why you were taking levels in hunter to gestalt with as opposed to something else. For what it's worth you might as well combine the fighter levels with levels in druid. More spell casting, same animal companion sort of progression. You get the good BAB of the fighter levels, and the extra feats.


Durngrun Stonebreaker wrote:
Seven levels of fighter (foe hammer) with the feat break guard lets you disarm, attack, bull rush, then trip as a standard action.

That's pretty cool, but there's a few more feats needed for that. (two weapon fighting, improved shield bash, shield slam), and also it's done at a lower CMB than what I'm getting. And of course each step in the chain requires that all previous steps hits.

Current build draft lets him (on full round attack) trip, opportunity attack, attack, attack, animal companion opportunity attack x2(different sources).

He also has the option of switching a second attack into a trip if the first fails.

With a +2 attribute item and a +1 weapon, his CMB for the trip will be 28. (7 bab, +3(4) str, +3 dex from fury's fall, +2 improved trip, +2 greater trip, +4 lore warden, +4 outflank, +1 focus, +1 enhancement).

The other big alternative is charging from catback(tiger companion), 30 CMB trip on the charge, companion gets 1 bite, 2 claws, 2 rake, and if the trip succeeds: two opportunity attacks(greater trip, vicious stomp).

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