Yrme
Goblin Squad Member
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From the latest developer blog post:
"Updated resource ratings to better reflect needs of crafting. This should see a large increase in copper and tier 1 leather, but also general increase of all resources across the board. This has required moving some resources around, but generally the same major resources will be found in the same spots."
I'd assume your coal and iron were moved around to make space for something else, or the drop tables were modified.
Tyncale
Goblin Squad Member
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Regular resource reshuffles is going to make intersettlement long term trade arrangements difficult.
Yes, that would indeed be a less wanted effect of the reshuffling (the added mystery and exclusivity in knowing "what is where" being the positive effect).
This is why I figured GW would not shuffle them around as a real feature: in this case, when I read Yrme's quote, it just seems more of a balancing act, which is understandable. And probably not going to be the last time they do this. But once the game is in full swing, a few years from now, I wonder if they will still be doing this.
Does seem to have a serious impact on trade, politics and settlement relation ships. Unless they expect the Bulk resources (with the PoI's producing them) to mostly account for Regional exclusivity (and thus trade) and not so much the crafting resources.
coach
Goblin Squad Member
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As long as the reshuffling isn't of major type (moving all of one resource to another corner) I think it is good to put some strain on long term deals.
I hate a sandbox where everything is predictable and stable .... It aint a sandbox ...
i agree
loved SWG resource shuffling ... and that was my credit-maker ingame (the equivalent in PFO would be Gatherer:Miner)
there were entire websites developed just to mark resource shifts
and resource quality changed also
it also "makes sense" in that mines do dry up
| Kortair |
Quick noob question. I have found lots of coal from shiny rock nodes but have not yet found a node that gives iron. I have been in the mountains to the west of the map for the most part but have not had luck. Is it that I simply need to find the correct mountains or do I need to up a skill to allow the nodes that are currently producing coal to produce iron?
Thod
Goblin Squad Member
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You have NOT been in the mountains - the North-West are Highlands. A small but crucial difference that explains why you are unable to find iron.
Highland = coal - iron is very rare in these areas (only aware of rumours about a single hex with mixed iron/coal rocks and I believe it when I mined there myself)
Mountains are the Northeast (biggest mountains), close to Callambea, and the areas where Golgotha and Brighthaven are located. Most nodes here are iron - with a few copper and silver.
Scrap heaps in Woodlands give you either coal or iron - but sometimes you need to travel far to get the other.
Rank 1 is sufficient to find iron - actually no training at all is good enough.
One more area to find iron - crater hexes. If you are rank 6 or below in mining then you will find nothing but iron in the rocks there. Can be fantastic if you are after iron and rank 6 - can be frustrating if you want anything else but iron.
Oh - and welcome to the game. I've been running around hours in alpha to find out what to get where.
Doc Foxglove, PFU
Goblin Squad Member
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Thod is right in everything here :-)
Mining skill / rock nodes is the default way of getting iron and coal. Iron (and copper) is common in mountain and coal in highlands, but you could stumble on a hex that has the nonstandard resource.
You don't need special training for these (but you need Miner 7 to unlock the Tier 2 metals).
Scavenging skill / trash nodes is the other way to find iron and coal. Again, no skill training is needed to get Tier 1 goods, but you will mostly find things that are not coal or iron.
You need lvl 7 to unlock Tier 2 materials, but since T2 crafting still needs T1 materials some players have deliberately -not- trained rank 7 in order to get more T1 goods. Devs have basically said this will change so that training higher skill is always good.
In any case, the effect of training ranks 1-6 is faster gathering of nodes (that long slow animation becomes singificantly shorter by ranks 3-4) and higher chance of getting more materials per node.
..and welcome to the game indeed. You are invited to join golarion.mumble.com and ask your questions in voice chat - the time to get an answer is significantly lower than on forums :-)
Neadenil Edam
Goblin Squad Member
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There do seem a few iron mining nodes scattered about the western plains amongst the coal, both Rathglen and Terra Firma seem to have adjoining hexes that occasionally throw out little bits of iron. Not a lot but it is there.
If you really want iron move down to Keeper's Pass :D We are always after more gatherer and crafter characters. My KP gatherer at times has upwards of 2000 iron which he acquires "accidentally" while out looking for other stuff.
Mistwalker
Goblin Squad Member
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If you like the West or North West of the map, then you may want to talk to the folks of the High Road Covenant (Tavernhold, Stoneroot Glade and Talonguard).
We will gladly show you were to find the resources that you are looking for, and help you set yourself up.
You can find us by a call out in General, or by going to the main Golarion Mumble and dropping down to the HRC chat rooms - there is usually someone on. Golarion.Mumble.Com, port 3093.
Diego Rossi
Goblin Squad Member
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Rank 1 is sufficient to find iron - actually no training at all is good enough.
But moving from 0 to 1 rank reduce noticeably the time you spend to gather from a node of the right kind.
Every rank reduce the time you spend gathering from a node, but the largest difference is from 0 to 1.
Neadenil Edam
Goblin Squad Member
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Thod wrote:
Rank 1 is sufficient to find iron - actually no training at all is good enough.
But moving from 0 to 1 rank reduce noticeably the time you spend to gather from a node of the right kind.
Every rank reduce the time you spend gathering from a node, but the largest difference is from 0 to 1.
Also the 994 XP for the first 3 ranks of Miner gets you 0.31 CON which is pretty much the cheapest CON boost in the game. It is worth training Miner 3 even if you never mine.
Tyncale
Goblin Squad Member
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Diego Rossi wrote:Also the 994 XP for the first 3 ranks of Miner gets you 0.31 CON which is pretty much the cheapest CON boost in the game. It is worth training Miner 3 even if you never mine.Thod wrote:
Rank 1 is sufficient to find iron - actually no training at all is good enough.
But moving from 0 to 1 rank reduce noticeably the time you spend to gather from a node of the right kind.
Every rank reduce the time you spend gathering from a node, but the largest difference is from 0 to 1.
I would love to see more "quickest pathways" to boost a certain Ability. I am currently looking at the 12--->14 Dex gap, while I am only truly interested in longbow and associated skills like Ranged attack bonus, Bow Spec and Archer armorfeat, and not so much in Shortbow, misc rogue and skirmisher skills and/or utilities. Also not interested in a lot of LOngbow attacks either which makes for a lof of unfun choices to spend my xp.
Can someone explain to me again why we have the Ability gates? Aren't the achievement and XP gates enough?
Illililili
Goblin Squad Member
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Neadenil Edam wrote:Diego Rossi wrote:Also the 994 XP for the first 3 ranks of Miner gets you 0.31 CON which is pretty much the cheapest CON boost in the game. It is worth training Miner 3 even if you never mine.Thod wrote:
Rank 1 is sufficient to find iron - actually no training at all is good enough.
But moving from 0 to 1 rank reduce noticeably the time you spend to gather from a node of the right kind.
Every rank reduce the time you spend gathering from a node, but the largest difference is from 0 to 1.I would love to see more "quickest pathways" to boost a certain Ability. I am currently looking at the 12--->14 Dex gap, while I am only truly interested in longbow and associated skills like Ranged attack bonus, Bow Spec and Archer armorfeat, and not so much in Shortbow, misc rogue and skirmisher skills and/or utilities. Also not interested in a lot of LOngbow attacks either which makes for a lof of unfun choices to spend my xp.
Can someone explain to me again why we have the Ability gates? Aren't the achievement and XP gates enough?
You get 0.031 con, not 10x that amount, and it is 894xp, not 994. Point for point, you get more con for points spend in the first 3 levels of smelting than you do for mining.
<Kabal> Daeglin
Goblin Squad Member
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...Can someone explain to me again why we have the Ability gates? Aren't the achievement and XP gates enough?
XP isn't a gate if someone buys an account with a few hundred thousand xp on it. Achievements do succeed in gating those. Ability scores gives some additional flexibility for gating specific abilities (like spells) and keep a connection to tabletop while not sharing same ruleset.