| Drizzt 3.0 |
Obviously I am arguing for the application of both at once since I am playing the PC this applies to; regardless of my bias the wording is what makes me think they are meant to be separate. Strangler (Combat Feat) simply allows one to apply their sneak damage to a successful grapple "harm" check by spending a swift action. However, Strangler (Brawler Archetype) deals an extra 1d6 sneak (+1d6) damage upon either "harm" or "pin" and doesn't have to spend an action. These are two different features that could apply in different situations separate from each other, but should also be able to be utilized togehter for a single build in which the PC never pins but only grapples and damages.