claudekennilol
|
I've made a natural attack bloodrager but I don't really know what traits to pick. Obviously I'm focusing on natural attacks so any input should keep that in mind. Suggestions should be made with
I don't know what traits to pick. I'm up for anything, including those from Inner Sea Gods.
How do I get around creatures that have effects when I use natura attacks against them? (Like a barbed demon or a slime mold)
With Abyssal, I get to enlarge when I rage at lvl 4, what would some good arcane buff spells be?
Is it worth spending a feat on Arcane Strike to use up my swift action per round (not that I have anything else planned for it) for +1 damage per attack? My claws will already count as magic, but my gore/hooves will benefit from counting as magic (until I get an AomF, at least). I've got my rage powers picked out (I'm going primalist so I'm dropping my 8th/12th bloodrage powers so I can get pounce at 12).
With so few spells to cast, I've got to pick those carefully, too, and I can't pick out which ones would be most beneficial.
This is what I've got picked out so far.
Wereboar-kin (Ragebred)
Ability Modifiers +2 Wis, –2 Cha (+2 Con while shapechanged)
Alternate Skill Modifiers Handle Animal, Perception
Alternate Spell-Like Ability speak with animals (pigs and boars only) 3/day
Bestial Features
+10 foot racial bonus to base speed
Gore attack that deals 1d6 points of damage
2 hoof attacks that each deal 1d4 points of damage
Scent to a range of 30 feet
class: Bloodrager (Abyssal), Primalist, Rageshaper (only affects aybssal claws, not my were-attacks)
so final stats for a 20 point buy (scores in parenthesis are included in the total)
str: 16
dex: 14
con: 14 (+2 when shapechanged)
int: 10
wis: 12 (+2)
cha: 11 (-2)(I'll have to buy a cha headband eventually to cast my bloodrager spells, but I don't need to worry about that til lvl 7 'cause that's when I get my first 2nd lvl spell)
1) Bloodline (abyssal), bloodline power (claws), bloodrage, fast movement
Feat: Extra Feature (skinwalker, get an extra feature when shapechanged)
2) Uncanny Dodge
3) Blood Sanctuary (replaced with Bestial Aspect at lvl 4)
Feat:
4) Bestial Aspect (from Rageshaper) Blood casting, bloodline power (Demonic Bulk), eschew materials
5) Improved uncanny dodge Furious Transformation (from Ragesahper)
Feat:
6) Bloodline feat:
7) Bloodline spell, damage reduction 1/—
Feat:
8) Bloodline power Lesser Beast Totem, Beast Totem (Primalist)
9) Bloodline feat
Feat:
10) Bloodline spell, damage reduction 2/—
11) Greater bloodrage
Feat:
12) Bloodline feat:
bloodline power Greater Beast Totem, ??? (Primalist)
13) Bloodline spell, damage reduction 4/-
Feat:
14) Indomitable will
15) Bloodline feat:
Feat:
So I have none of the feats filled in (save for the first) but I think that's the way I want to go--specifically moving towards Pounce. So I may want to look into getting things that'll help with charging. (Power Attack, Improved Bull Rush, Rhino Charge). The problem here is that most of the feats I will take I can also take with my bloodline feat, but I don't get my first of those until 6, so I'm not sure how to spread out my feat progression.
So any input on any of the above is appreciated. Thanks.
| Xunal |
Myself, I would go for the following feats to start:
Extra Feature; level 1, you got that
Multi Attacks; level 3, reduce the penalty for hooves from -5 to -2
Power Attack (Combat); level 5, to use that for your natural attacks too
And then pick up Cleave, Toughness, and Extra Rage somewhere along the line.
Keep in mind, I haven't actually played a skinwalker bloodrager. I was tinkering with a build for it, though (Hanzir)