A couple questions for my skinwalker abyssal bloodrager?


Advice

Grand Lodge

I've made a natural attack bloodrager but I don't really know what traits to pick. Obviously I'm focusing on natural attacks so any input should keep that in mind. Suggestions should be made with

I don't know what traits to pick. I'm up for anything, including those from Inner Sea Gods.

How do I get around creatures that have effects when I use natura attacks against them? (Like a barbed demon or a slime mold)

With Abyssal, I get to enlarge when I rage at lvl 4, what would some good arcane buff spells be?

Is it worth spending a feat on Arcane Strike to use up my swift action per round (not that I have anything else planned for it) for +1 damage per attack? My claws will already count as magic, but my gore/hooves will benefit from counting as magic (until I get an AomF, at least). I've got my rage powers picked out (I'm going primalist so I'm dropping my 8th/12th bloodrage powers so I can get pounce at 12).

With so few spells to cast, I've got to pick those carefully, too, and I can't pick out which ones would be most beneficial.

This is what I've got picked out so far.

Wereboar-kin (Ragebred)
Ability Modifiers +2 Wis, –2 Cha (+2 Con while shapechanged)
Alternate Skill Modifiers Handle Animal, Perception
Alternate Spell-Like Ability speak with animals (pigs and boars only) 3/day
Bestial Features
+10 foot racial bonus to base speed
Gore attack that deals 1d6 points of damage
2 hoof attacks that each deal 1d4 points of damage
Scent to a range of 30 feet
class: Bloodrager (Abyssal), Primalist, Rageshaper (only affects aybssal claws, not my were-attacks)

so final stats for a 20 point buy (scores in parenthesis are included in the total)

str: 16
dex: 14
con: 14 (+2 when shapechanged)
int: 10
wis: 12 (+2)
cha: 11 (-2)(I'll have to buy a cha headband eventually to cast my bloodrager spells, but I don't need to worry about that til lvl 7 'cause that's when I get my first 2nd lvl spell)

1) Bloodline (abyssal), bloodline power (claws), bloodrage, fast movement
Feat: Extra Feature (skinwalker, get an extra feature when shapechanged)

2) Uncanny Dodge

3) Blood Sanctuary (replaced with Bestial Aspect at lvl 4)
Feat:

4) Bestial Aspect (from Rageshaper) Blood casting, bloodline power (Demonic Bulk), eschew materials

5) Improved uncanny dodge Furious Transformation (from Ragesahper)
Feat:

6) Bloodline feat:

7) Bloodline spell, damage reduction 1/—
Feat:

8) Bloodline power Lesser Beast Totem, Beast Totem (Primalist)

9) Bloodline feat
Feat:

10) Bloodline spell, damage reduction 2/—

11) Greater bloodrage
Feat:

12) Bloodline feat:
bloodline power Greater Beast Totem, ??? (Primalist)

13) Bloodline spell, damage reduction 4/-
Feat:

14) Indomitable will

15) Bloodline feat:
Feat:

So I have none of the feats filled in (save for the first) but I think that's the way I want to go--specifically moving towards Pounce. So I may want to look into getting things that'll help with charging. (Power Attack, Improved Bull Rush, Rhino Charge). The problem here is that most of the feats I will take I can also take with my bloodline feat, but I don't get my first of those until 6, so I'm not sure how to spread out my feat progression.

So any input on any of the above is appreciated. Thanks.

Grand Lodge

No one?


Myself, I would go for the following feats to start:

Extra Feature; level 1, you got that
Multi Attacks; level 3, reduce the penalty for hooves from -5 to -2
Power Attack (Combat); level 5, to use that for your natural attacks too

And then pick up Cleave, Toughness, and Extra Rage somewhere along the line.

Keep in mind, I haven't actually played a skinwalker bloodrager. I was tinkering with a build for it, though (Hanzir)

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