| Shade325 |
So a question just came up in another thread which makes me wonder how people rebuild at the end of an Adventure.
If you complete the last Scenario of an Adventure and are rewarded with loot and the Adventure rewards you with a card feat do you.
A) Take the loot, choose a card feat, and then rebuild
or
B) Take loot, rebuild, chose a card feat, then take an appropriate (Basic or Adv# minus 2) card from the box at the start of the next scenario to fulfill your card feat.
A strict reading of the "Ending a Scenario, Adventure, or Adventure Path" section of the S&S rules (p.18-19) seems to indicate that B is the correct answer. The section has 6 paragraphs generalized below...
P1 - Ending a Scenario
P2 - Receiving Scenario Rewards
P3 - Rebuilding
P4 - Adventure Rewards
P5 - Moving to the Next Adventure of the Adventure Path
P6 - Adventure Path Rewards
So if you read that section in order the correct way to resolve the initial question is option B.
I know for a fact that I've been doing option A from the beginning of RotR. Am I the only one or have other people done the same? Is option B the correct way?
| pluvia33 |
B) Take loot, rebuild, chose a card feat, then take an appropriate (Basic or Adv# minus 2) card from the box at the start of the next scenario to fulfill your card feat.
Actually, with this crazy "strict reading" of the rules, you would get the card to fulfill your card feat at the END of the next scenario when you have a new "Rebuilding" phase. In what phase at the start of your turn are you able to to add a card to your deck?
I'm sorry, but I frankly find this entire argument to be rather stupid and I apologize for the part I had in bringing it up. There is no timing order established in the rules for the application of rewards in relation to scenario rewards, adventure rewards, and the rebuilding phase. The order of sentences in a rule book do not determine the timing of said rules unless there are words such as "then" or "after" and so on.
I'm not saying that this isn't a valid topic. It would be nice to get some clarification on this issue. But thinking for a second that it is intended for you to not be able to get a card to fill in your new card feat at the end of an adventure is just preposterous.
Theryon Stormrune
|
Up until now, my groups haven't had rewards that more-or-less push the idea of which reward to choose first then second, etc.
Getting a skill feat before a power feat or the reverse doesn't really matter. Sure, gaining a random card and gaining a card feat might matter but it hasn't.
We've played that you finish the scenario, get the scenario reward then move on to upgrades. The the adventure rewards if you've finished the last scenario of it. So if the adventure reward was a card feat, yes, you'd have to use the rebuilding rules and couldn't pick one of the upgrade cards as your new card feat slot. However, you could ditch a low level card, upgrade to something better, then grab that low level card again as your new slot.
But coming up on the end of Adv 4, you gain a Power Feat at the end of the scenario. Then you choose a role then gain another Power Feat as the reward of the Adventure. To me, it isn't just a role and two power feats.
I think this plays into the idea I brought up about delaying the taking of rewards until they're actually useful (when it comes to feats, specifically power feats). I think we need some guidance from the higher ups since Mike's comment is more of a general statement and not specifically addresses our concerns.
Theryon Stormrune
|
Actually, all he said is that you get all your rewards before rebuilding. But what that doesn't say to me is if you stick to a certain order when applying rewards or just lumping them together. What I think we've been playing incorrectly (in our groups) is that when you get a card feat, you can't choose from the upgrades. [You still only get one card but you can choose a higher level card, if available, as your upgrade into that new card slot.] You have to go back to the box and pick an appropriate lower level card (Basic to start out but then higher level as you advance).
What I'd like to know is if you can simply lump all the rewards together (at the end of an adventure) and apply them in whatever order you desire?
Can we delay applying rewards until a later time?
| Hawkmoon269 |
You can't delay them until the completion of a later scenario, if that is what you are asking.
But you do earn all the rewards for the scenario you completed, plus whatever adventure that scenario completes, plus whatever adventure path that adventure completes, then you rebuild your deck.
| Frencois |
What I'd like to know is if you can simply lump all the rewards together (at the end of an adventure) and apply them in whatever order you desire?
Can we delay applying rewards until a later time?
Yes an no respectively. That is very clear from all the threads on these issues.
Theryon Stormrune
|
Then I'd have to agree with pluvia about Adventure 4. Hold off playing 0-4C until the end of the adventure so that you can apply two power feats after you pick your role. It really doesn't pay to do them in order.
[And after looking at what's coming up in Adventure 3, I'd go from 0-3C to 0-4A, 0-4B, 0-4D, then 0-4C (which completes Adv 4) then go back to 0-3D which completes Adv 3.]
| Frencois |
If I remember well a previous discussion on this topic long ago, there is a reason why there is a mandatory order in scenarios and you cannot delay rewards. And it isn't about difficulty. It's to avoid for example selecting scenarios that bring skills and powers rewards first, then moving to the others when you have a better chance looting. And to avoid players waiting for their role card to spend all power feats on the high end powers.
So no you shouldn't change the order if you play by the book.
Now it's your game.... Whatever is fun for you goes.
| elcoderdude |
If I remember well a previous discussion on this topic long ago, there is a reason why there is a mandatory order in scenarios...
I can't find this spelled out anywhere.
Likely this is because in OP characters will play scenarios out of order without planning to. You've completed through 1A, you missed 1B, and you show up to a game playing 1C. Aren't you going to play 1C, and try to make up 1B later?
Without an official ruling to the contrary, I'm going to suggest our group play 4D before 4C. This allows a better use of power feats.
| Frencois |
Another proof Hawk is a latest generation robot: how can he find those references so fast?
Anyway big thanks Hawk, indeed that was the kind of comments from Vic I was refering to.
Obviously in Guild Open Play you need to allow flexibility in the order of play, but as Vic said in those comments, the first intention for standard group game was to really play in order.