KarlBob
Goblin Squad Member
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I suggest sending an email to Goblinworks customer support.
Caldeathe Baequiannia
Goblin Squad Member
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Their stated policy is that you have used one month of time by logging in. You might want to try again in a couple of weeks (up to a month after your first login). After that, if you don't log in again, no more of your time will be used until you do. The rest of your months of time will still be available later, and your experience and characters for the first month will still be there.
If you delete your characters, you will lose a month's worth of experience, but there will be no more time used until you log in again.
Valkenr
Goblin Squad Member
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First contact customer service, they may reset your account. If you don't hear back from them, or they say no, if you have a Destiny's Twin add-on (If you pledged through the kickstarter), create a 2nd character, and set it as training, Otherwise you are effectively losing 30 days of xp on that character.
Come back when you want to, and your characters will be sitting there with a month of experience.
I would also consider using the game as an investment, if you can afford it, keep the xp flowing. When you come back spend a little bit, see if the game is to your liking. If you ever decide the game is definitely not for you, you have a account that is potentially worth thousands of dollars to sell.
<Kabal> Daeglin
Goblin Squad Member
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Valkenr wrote:If you ever decide the game is defiantly not for youDefiantly not for you.
That actually sounds pretty cool. Hmmm now I have to try and drop that into a conversation at work sometime...
Neadenil Edam
Goblin Squad Member
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Disclaimer: This is how I believe it works, best to check with GW support that you will indeed only be debited one month if you stop playing.
My understanding is if you logged in now and then do not log in again for several months you will be debited one months game time but actually acquire 6 weeks accumulated XP to use later.
Even if someone does not intend to play for 6 months in terms of XP/dollar they are better off logging in right at the end of the current backdated XP period as they would then receive 2 months XP for one month sub time.
Andius the Afflicted
Goblin Squad Member
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I would also consider using the game as an investment, if you can afford it, keep the xp flowing. When you come back spend a little bit, see if the game is to your liking. If you ever decide the game is definitely not for you, you have a account that is potentially worth thousands of dollars to sell.
This is REALLY, REALLY bad advice. The value of an account such as this is going to go up based on the demand for older accounts. Given it isn't even month 2 yet and they have already opened up the floodgates for every EE backer when their original plan was to realease EE in stages to hundreds or thousands of eagerly awaiting backers each month it's evident this game's popularity is lower than was anticipated. The fairly static price of DT packages at around ~100$ when they are a limited availability thibg is also an indication of poor health.
I can almost promise you if you invest 15$ a month you will not get 15$ a month back out for each month you do so if you decide to sell later.
Despite some efforts to control grey market trading and the fact that after many people (including myself) made thousands on Star Citizen ships everyone and their dog got in on it... SC ships are still a fairly safe investment with almost Gauranteed profits if you get a tradable version (purchased from RSI with real currency) with Lifetime Insurance and sit on it awhile.
Honestly though if you want to make money on gaming you need to find a fresh title you are fairly certain will be highly popular and buy up tradeable limited edition items and packages through their Kickstarter. And most bests just aren't as sure as I knew Star Citizen would be.