
Cyrus Lanthier |
Hmm... Maybe I ought to post the spell description...
Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.Stinking cloud can be made permanent with a permanency spell. A permanent stinking cloud dispersed by wind reforms in 10 minutes.
So, if Ray the Rogue is in stinking cloud on round 1, then he moves out on round 2, he rolls 1d4+1 for how long he will be nauseated. Can Willy the Wizard use Dispel Magic to end Ray's nauseated condition (and, is the cloud is also in the area, I guess he would also end the cloud)?
If Carl the Cleric is using Detect Magic for some reason (It was a Stinking Cloud Trap!), is there a magical aura on Ray while he is nauseated outside the cloud? What if Ray stumbles out of the cloud and into an Antimagic Field? Is he nauseated while within the field?

BretI |

The spell is a poison effect. I take that to mean that if you fail the save the effect is poison.
Carl the Cleric should use Delay Poison or Neutralize Poison to relieve the effect. Detect Poison would show that Ray is poisoned.