Gromsh the smashing Barbarian. Sunder optimization advice needed


Advice


Gromsh was just a farmer, when one day simply leaning against a wall in his house destroyed it. He felt divine power course through his veins and a voice spoke to him: "Follow your destiny." It was the voice of Rovagug.
And Gromsh knew he would have to leave his now ruined home and become the greatest smasher in the world!

So I have been playing a breaker barbarian in PFS with this single goal of optimizing sunder(hit and damage). I am up to level 6 right now but I'm not actually sure how well I've done but here it is:

lvl 6 Half Orc Breaker Barbarian

20 str +1 from leveling +2 from belt
14 dex
14 con
7 int
11 wis
7 cha

Traits: Destructive blows, Bred for war
Feats: Power attack, Improved sunder, Deific obedience
Rage powers: Superstitious, Witch hunter, Spell sunder

So while currently while wielding a Adamantium piston maul worshipping Rovagug my sunder bonuses are:

To hit: BAB 6 + str 6 + Racial 2 + traits 3 + imp sun 2 + obedience = 23/25 while raging
Damage: weapon 5 + str 9 + destructive 3 + obedience 4 + PA 6 =27/30 while raging

So I obviously get greater sunder at lvl 7 and a furious enchant on the weapon but where do I go from here? do I stay barbarian? Multiclass something like fighter?
Any thoughts in general on the build?


Stick to Barbarian and get the Strength Surge and Internal Fortitude rage powers. Put a Flawed Scarlet and Green Cabochon Ioun Stone in your Wayfinder. The Ioun Stone and Internal Fortitude combo makes you immune to fatigue, allowing you to rage cycle and use Strength Surge as much as you want, particularly for boosting sunder rolls.


Yeah that sounds pretty nice but I am using a cracked Opalescent White Pyramid to get weapon familiarity with the piston maul.
Was thinking of going oracle at lvl 9 to get it anyways.


Bump. Any ideas? Was thinking the cleave/cleaving finish chain might be funny. Chain sundering their weapons/armor.


Definitely stay Barbarian for as long as possible for Strength Surge (+level to a combat maneuver is sexy) though do find a way to cycle as soon as you can to throw it out every round. Smasher is also nice to completely ignore hardness.

Also, get yourself some infinite rage. Maybe Raging Vitality for more Con while raging and not going losing rage if you go unconscious. Extra Rage Power is always a solid option (seriously, Beast Totem is awesome).

Honestly, your biggest problem is going to be that monsters don't have anything you can sunder at higher levels. If they don't have gear there's nothing for you to smash.


Bob Bob Bob wrote:

Definitely stay Barbarian for as long as possible for Strength Surge (+level to a combat maneuver is sexy) though do find a way to cycle as soon as you can to throw it out every round. Smasher is also nice to completely ignore hardness.

Also, get yourself some infinite rage. Maybe Raging Vitality for more Con while raging and not going losing rage if you go unconscious. Extra Rage Power is always a solid option (seriously, Beast Totem is awesome).

Honestly, your biggest problem is going to be that monsters don't have anything you can sunder at higher levels. If they don't have gear there's nothing for you to smash.

Yeah I realize that I just need to choose my adventures carefully and pick another character if I think there will be allot of monsters.

Picking the correct feats and rage powers is difficult but I THINK I might go dual cursed oracle for the lame and wrecker curses. That might be kind of fun.

I don't think I have enough space for the beast totem chain though.


Honestly, the only big holes I see from rage powers for the build you want is Strength Surge. Smasher can be replicated with an Adamantine Weapon for the most part (you did buy adamantine, yes?). Beast Totem is useful for anyone who wants to deal damage (pounce) but the free Natural Armor ain't bad either. Reckless Abandon might be better for you (gives bonus accuracy equal to power attack, penalizes AC) because you can use it without power attack (we have to revoke your barbarian card though) for one super accurate hit (including combat maneuvers). If you already have the superstitious line then might as well pick up Ghost Rager for a bonus to touch AC.


The thing is I'm not sure I need more "to hit" on sunders. I'm already approaching the 30 hit mark when I eventually get a furious weapon and I was looking for more options on damage bonuses/extra attacks maybe?


You want more to-hit so that you can power attack on your sunder attempt. Especially with greater sunder. I see you adding the PA damage bonus but I don't see you taking the to-hit penalty. CMB still gets all the bonuses and penalties of your attacks. This means it goes down by 5 for iterative attacks as well, so you can save strength surge for your second attack to give it similar odds to your first. For stuff of the same level as you you're looking at the mid 20s CMD, so you're fine, but for bosses (APL+4) you're looking at mid 30s easy, possibly higher. CMDs tend to be much higher than AC as you go up in levels and if you're relying on sunder and miss, you've done nothing that round.


All right thanks for the advice I think ill stick with barbarian for now and perhaps go oracle or something when I get to that.

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