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I'm a level 5 Inquisitor with 5 points in heal. None of my teammates have the combat medic feat (obviously).
Using Solo Tactics, Can I swap out any teamwork feat for the Combat Medic Feat in one round then during the next round treat anyone else on my team who has been, lets say, poisoned during the last and take 10 on the roll?
Also how does swap places and solo tactics interact? Do I need consent I can I just shove a teammate aside?

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For Swap Places, unfortunately it is very limited.
You are skilled at changing places with your ally during a chaotic melee.
Benefit: Whenever you are adjacent to an ally who also has this feat, you can move into your ally's square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally's movement on his next turn.
You count as your ally having the feat, but the ally does not. So you could take the ally's place, but the ally can't move out of that space, and so the requirements for the feat aren't satisfied. Unless, of course, the ally actually has the feat.

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Disagree, Harmony. You do the entire feat as written - your ally is just unable to initiate the swap themselves. The only place that having the feat is mentioned is at the beginning of the feat, and Solo Tactics circumvents that anyways.
But yes, OP, your ally does need to be willing.

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Disagree, Harmony. You do the entire feat as written - your ally is just unable to initiate the swap themselves. The only place that having the feat is mentioned is at the beginning of the feat, and Solo Tactics circumvents that anyways.
But yes, OP, your ally does need to be willing.
I think the operative part of solo tactics for Swap Places is that the ally is treated as having the teamwork feat for the purpose of the inquisitor receiving a bonus. The ally doesn't receive any bonus. This particular teamwork feat doesn't give a 'bonus' in the traditional Pathfinder sense, so I expect a lot of table variation on this one.