Mud Witch hex


Advice


from the Monster Codex.
* requires a "wasted" hex
* requires racial heritigae (goblin) to qualify
* then another "wasted" hex to actually take Mud Witch.

But then you can turn into muddy ooze! Rad!

While in ooze form, you can't use 95% of your other hexes. Or cast spells. They made it very hard to abuse, and I'm totally ok with it. I just need something to actually do while an ooze. It seems wonderfully unique. I just need some ideas for what direction to take a character concept that can turn into an ooze.

One idea I had was a master thief. I could take a trapfinding trait. With a witchy Int, there are plenty of skills to go around. I'm probably low on feats initially, as the human bonus feat makes the most sense to grab racial heritage. Plus I may need Extra Hex in order to get the coveted Mud Witch early, and yet still have slumber or some other actually useful hex to play with.

Multi with monk maybe? I guess maybe unarmed attacks work. Stunning Fist in an EX rather than a Su, so it should work. You really only need 1 or 2 levels of witch, so a dip is possible. An oozy rogue seems cool. Ideas?


The ooze can't attack at all, so monk unarmed strikes wouldn't work at all. It seems like a pretty garbage ability, honestly, and I don't think multi-classing with Rogue or whatever makes it any less useless.


It doesn't exclude spell-likes so you could multiclass to summoner and spawn monsters everywhere while disguised as a pile of excrement.

Being immune to a bunch of conditions is nice but note that slashing is about the most common damage type. If identified and attacked you can't even run away fast and will die very very quickly.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Mud Witch hex All Messageboards

Want to post a reply? Sign in.