Varying amounts of players


Kingmaker


Hey guys, I'm running an online campaign with some friends and I've decided to do Kingmaker. I've read all six chapters and am quite familiar with the first chapter but because of our varying schedules, we have up to seven players (possibly more as time goes on) playing at a time, but it's unlikely that all of them are going to show up each session. This will be run #2 of the campaign for us, as the first time we had four/five players who said they would show but in reality it averaged out to two/three. We have since doubled our numbers to the amount above so I am expecting a roughly average party size, put that could vary depending on schedules.

Anyhow, the point is that I'm not sure what to do about xp and how to challenge them. On one hand with the xp I'm unsure whether to reward players showing up by only giving xp to those who played in that session, dividing all the xp from the encounter equally amongst those present. The problem I have with that is that later in the campaign some characters might be 5th level, and some might even be 3rd, so it wouldn't be as balanced. The other option I was thinking was giving all the players the standard xp progression, regardless of the number of players present. This means that it doesn't matter if three or five players defeat an encounter, they would get xp as if they had defeated it with four people, keeping xp roughly equal. The problem I have with this option, is that I still don't know what to do about xp and characters who can't make all the sessions.

Anyways, the second problem (long post, I know, sorry) is that because of this possibly varying party size, I'm unsure how to challenge them. On one hand I could leave everything as is so that it's harder with fewer people and easier with more, which could be fun as the players would all communicate IRL to arrange times to defeat hard foes ("you HAVE to be there this weekend, we're taking down the Stag Lord!"). The other option is that I adjust the encounters based on how many players I have, with <6 players I would use the six player kingmaker conversion from the message-boards, with four to five players I would leave it as is, and with fewer players I might reduce the encounters or just not play at all. This leads back into the first problem however, as now I've changed the encounters and therefore the xp. What are your thoughts about this guys, and what do you recommend?


1 person marked this as a favorite.
magispitt wrote:

I'm not sure what to do about xp...

...because of this possibly varying party size, I'm unsure how to challenge them.

Okay - first things first.

Do away with XP all together!
Level the PCs up as appropriate, & not via any particular XP track.
There are a lot of GMs on this board who are doing the same - myself included.
This means that all PCs will be the same level - unless you have some reason
to not want someone to be able to foot it with the rest of the players.

It also means that you decide when they level up (there are hints on this
forum) and you don't need to keep track with XP.

Secondly - use the 6 player conversion posted elsewhere on the forum, and
then also just cut & paste opponents/Hp etc for the amount of players you have.
I have between 3 & 6. If my players don't know what is behind door A,
it doesn't matter how many turn up. If 3 turn up, there are 2 manticores,
but if 6 turn up there are 3 manticores, a huge water elemental, & the
terrain just got a whole lot harder.
Use your imagination & don't let yourself be sold into any 'fixed' plan
for the encounter...until they get there.

Possibly the hardest challenge you will have is making sure your PCs
are all at appropriate WBL...

Good luck.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker / Varying amounts of players All Messageboards

Want to post a reply? Sign in.
Recent threads in Kingmaker