| Paulicus |
This is the Samsaran alternate racial trait, I assume?
Inquisitor has a lot of useful spells other divine casters don't often get (See Invisibility, Heroism, Stoneskin, Alarm, Invisibility, etc.) Between the two classes there's also the "Litany" spells that are usually swift actions, sometimes with decent effects and often no save. Not sure they have much early entry though.
I've tried this on an oracle with the elf racial archetype to make a "mystic theurge" type of character. It can be tough to limit your spell selection!
The Spirit Guide archetype might help. It gives you a shaman's "wandering hex." With the Lore spirit, you can pick wizard spells equal to you Cha mod to know each day. You do need the minimum intelligence to cast it, though. And the archetype gives up a few revelations.
Eltacolibre
|
Druid could potentially give you spells that you don't have normally access to and round up all the divination spells. Like being able to use commune with nature to know exactly what's going on in the entire terrain/forest. That's of course if you want to keep the theme of I know stuffs.
If not you are better off grabbing Paladin or Inquisitor spells to boost your offensive power.
Shaman and Hunters are possible spell list as well. Shaman can potentially give you access to divine version of arcane spells that you wouldn't normally get(Cloak of Dreams for example), their list isn't great but when you get to cherry pick spells from there, it's pretty good.