The Slave Lords

Game Master EltonJ

Our adventures continue! Word has been received that there are slavers on the Wild Coast. The Slave Lord cycle begins with Slave Pits of the Undercity by David Cook.

Slaver's Stockade map


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Male Human Psion 10/Atlanteologist 10

At the corner, you see a portcullis. It's down, and preventing you from turning the corner to go into the chapel. What do you do?


M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16

Chestman chugs booze and gets real angry as he tries bending the bars

STr,Rage: 1d20 + 5 ⇒ (16) + 5 = 21


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

While Chestman tries the more physical approach, Vesica creeps forward and starts looking for some sort of locking mechanism that might keep the portcullis down.

Vesica Perception Check: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:

Chestman chugs booze and gets real angry as he tries bending the bars

STr,Rage: 1d20 + 5 ⇒ (16) + 5 = 21

The bars bend, just a little with your effort. Not enough to let you through, but probably an elf or a halfling can get through.

Vesica Tavern Tale wrote:

While Chestman tries the more physical approach, Vesica creeps forward and starts looking for some sort of locking mechanism that might keep the portcullis down.

Vesica Perception Check: 1d20 + 9 ⇒ (15) + 9 = 24

You find a winch on the other side with rope coiled around it. There is a locking mechanism, but it's for keeping the portcullis up instead of down.


Female Human Shield Lander Paladin 5| Init: +0 | Per: +3 | Fort: +8, Reflex: +3, Will: +9| HP: 49 (of 49) | AC: 21, FF AC: 21, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia keeps watch as Chestman deals with the bars, and Vesica examines the locking mechanism.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

Vesica's good eye bounces between the gap in the bars and Alenthieal's slender frame. "Think you can squeeze through and raise the portcullis?"


M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16

Huff huff huff. That is all I can do


"Why bend the bars? This is a portcullis, they lift up. They are just very heavy and difficult to lift when being attacked through the bars. Come. Help me lift, and Vesica can slip under and lock the wheel."

Krishka then moves up to start lifting with anyone else that chooses to help.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

Vesica shrugs and drops to one knee, ready to roll underneath the portcullis if her friends can lift it enough.


Female Human Shield Lander Paladin 5| Init: +0 | Per: +3 | Fort: +8, Reflex: +3, Will: +9| HP: 49 (of 49) | AC: 21, FF AC: 21, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia moves forward, takes a grip on the bars and, with Krishka, heaves upwards with all her might.

Not sure if we need a roll, but here is a strength check:
Strength: 1d20 + 4 ⇒ (20) + 4 = 24 woot crit!!


Male Human Psion 10/Atlanteologist 10

Just need an aid another rolls from those who want to lift the gates.


M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16

aid another: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Sorcerer (Protean) 5 l AC 18 T 14 FF 10/14* l HP 37/37 l F +3 R +5 W +5 (+9*) l Init +3 l Perc +8 I Acid Resistance 5, +2 on saves vs petrification, polymorph, and transmutation effects, Protoplasm: 7/day

Kehlysch watches as the sturdier, more muscular members of the group work to lift the portcullis.

"If you need my help, I'll jump in, but I doubt would contribute much in moving those bars," Kehlysch says, pulling up his sleeves, revealing his lanky limbs.


Male Human Psion 10/Atlanteologist 10

The portcullis is lifted high enough for one person to crawl under.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

TT slides underneath and then tries to use the winch mechanism to raise the portcullis.

Any check required?


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:

TT slides underneath and then tries to use the winch mechanism to raise the portcullis.

Any check required?

No. No check required.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

TT tries to keep her grunts to a minimum as she cranks the winch and raises the portcullis as quietly as she can before locking it into place. Then she waves her friends forward, again dropping to the rearguard position.

A moment later, she again scoots to the front, grumbling under her breath, something about, "Guess I ought to check for even more traps--these people are paranoid!"

Vesica Perception Check (locate traps): 1d20 + 10 ⇒ (5) + 10 = 15


Male Human Psion 10/Atlanteologist 10

You find no further traps.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

Vesica finishes poking and prodding, throws a shrug into the air, and waves the party's less squishy members forward!


"Oh, why thank you good lady." Krishka says with a very exaggerated and silly manner. But she looks ahead and above with all due seriousness.


Male Human Sorcerer (Protean) 5 l AC 18 T 14 FF 10/14* l HP 37/37 l F +3 R +5 W +5 (+9*) l Init +3 l Perc +8 I Acid Resistance 5, +2 on saves vs petrification, polymorph, and transmutation effects, Protoplasm: 7/day

Kehlysch nods in acknowledgement of Vesica's all-clear sign. "Let's move."


Male Human Psion 10/Atlanteologist 10

Then you see it, men with swords drawn.

"We've been expecting you."


M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16

Chestman defeats them!


Female Human Shield Lander Paladin 5| Init: +0 | Per: +3 | Fort: +8, Reflex: +3, Will: +9| HP: 49 (of 49) | AC: 21, FF AC: 21, Touch AC: 12 | CMD: 19 | Conditions: Non

I love the confidence, Chestman!!

Readying her sword and shield, Gothia calls upon her god to smite the evil in this prison!


Male Human Sorcerer (Protean) 5 l AC 18 T 14 FF 10/14* l HP 37/37 l F +3 R +5 W +5 (+9*) l Init +3 l Perc +8 I Acid Resistance 5, +2 on saves vs petrification, polymorph, and transmutation effects, Protoplasm: 7/day

"Then you were all expecting to die today. Happy to oblige you," Kehlysch responds in a tone of menace.

Intimidate, Untrained, 'cause why not?: 1d20 + 4 ⇒ (18) + 4 = 22


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

"Hell, by this point we've defeated dozens and dozens of you lowlifes!" TT exaggerates with performative disdain. "What's a few more?"

Bardic performance to inspire courage!


Male Human Psion 10/Atlanteologist 10

"By Nerull's beard! We will defeat you interlopers!" They break out into a run, all six of them.

Some are intimidated, but not all of them.


Male elf Ranger 5| hp 45 | AC 15, t 13, ff 12 | CMD 21 | Fort +6, Ref +8, Will +2 | Init +4 | Perc +11 Ranger 5

"Run and free the slaves! Cowards!"


M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16

Chestman focuses his Ki!


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

@GM: Are the slavers running toward or away from the PC party?

Also, a reminder to the party that when combat breaks out, we go first and then our enemies!


Male Human Psion 10/Atlanteologist 10

The slavers are retreating to the chapel, where they have the advantage.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

"Follow the path they take closely!" Vesica hisses as she ceases her bardic performance and begins to give chase. "I can't check for traps when we're moving this quickly!"


Krishka follows close behind, "I shall summon a demon behind them!" Krishka yells to her companions as she casts silent image to create an illusion of a demon stepping out of portal of fire and smoke. The illusion is cast ahead of the slavers to block their way, scatter them and send them back towards us.

I figure the already intimidated ones will probably be extra susceptible here, but that might just be me.


Male Human Psion 10/Atlanteologist 10

I wish Phantasmal Force was a spell in 3.x/Pathfinder. Awe well . . .

What's the DC to disbelieve?


M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16

Chestman charges in to attack


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

Quick note for the others: If we catch/corner the fleeing slavers, TT will use her action to again start up inspire courage +1.


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:
Chestman charges in to attack

Big mistake! You trip the trip wire that drops a net over you and your companions.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

Vesica grunts in frustration as the heavy net drops over her but quickly regains her resolve, sawing and burning away at the ropes with her flaming short sword.

Vesica +1 flaming short sword: 1d20 + 7 ⇒ (19) + 7 = 26 for magic, piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7 plus fire damage: 1d6 ⇒ 3

Vesica +1 flaming short sword (Confirm?): 1d20 + 7 ⇒ (12) + 7 = 19 for magic, piercing damage: 1d6 + 2 ⇒ (4) + 2 = 6 plus fire damage: 1d6 ⇒ 3


Male Human Sorcerer (Protean) 5 l AC 18 T 14 FF 10/14* l HP 37/37 l F +3 R +5 W +5 (+9*) l Init +3 l Perc +8 I Acid Resistance 5, +2 on saves vs petrification, polymorph, and transmutation effects, Protoplasm: 7/day

If TT succeeds in cutting through the net, Kehlysch draws upon his power to lift the pieces of (presumably) burning net off the group.

(Casting mage hand to lift pieces of the net.)


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:

Vesica grunts in frustration as the heavy net drops over her but quickly regains her resolve, sawing and burning away at the ropes with her flaming short sword.

Vesica +1 flaming short sword: 1d20 + 7 ⇒ (19) + 7 = 26 for magic, piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7 plus fire damage: 1d6 ⇒ 3

Vesica +1 flaming short sword (Confirm?): 1d20 + 7 ⇒ (12) + 7 = 19 for magic, piercing damage: 1d6 + 2 ⇒ (4) + 2 = 6 plus fire damage: 1d6 ⇒ 3

Vesica, you are burning through the ropes easily enough.

They see you trying to escape.
"What in the Nine!"


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

"Who in the Eight? When in the Seven?" Vesica chirps, trying to conuse/antagonize the slavers as she burns away more of the net (probably the bits holding Gothia and Chestman first)....


Female Human Shield Lander Paladin 5| Init: +0 | Per: +3 | Fort: +8, Reflex: +3, Will: +9| HP: 49 (of 49) | AC: 21, FF AC: 21, Touch AC: 12 | CMD: 19 | Conditions: Non

Once the net has burned away enough for her to move, Gothia surges forward to attack the slavers!

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d10 + 9 + 1 ⇒ (5) + 9 + 1 = 15


Male Human Psion 10/Atlanteologist 10

"I thought this place was warded against paladins?" one of the slavers ask. "Didn't you cause a fireball back there?"

The wizard (who threw the fireball at you earlier) nods. "They escaped."

"And they got past my traps!"

Oh and Gothia, that was a direct hit!


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 20 | 27/42 NL (0) | AC 19, t 13, ff 16 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 11/13 | Spells: 2nd (2/2) 1st (3/4) | NOTES: Bless & IC Combo | Conditions: IC +1

"How in the Six?" TT keeps calling out as she burns the rest of her friends free. "I'll tell ya how! Cuz we're the Six Slaver Slaughterers, that's how! Prepare to pay dearly for your wicked ways!"

The slavers probably think I'm crazy, but maybe Gothia appreciates my words!

Using inspire courage +1 again, ASAP.


Male elf Ranger 5| hp 45 | AC 15, t 13, ff 12 | CMD 21 | Fort +6, Ref +8, Will +2 | Init +4 | Perc +11 Ranger 5

any left?


M Dwarf Barb5 HP 56/61AC18T12FF16Init+6 F8R3W2 Per+8 Rage 16/16

Chestman attacks!

Greatclub,PA: 1d20 + 7 ⇒ (17) + 7 = 241d10 + 7 ⇒ (3) + 7 = 10


Male Human Psion 10/Atlanteologist 10
Alenthieal wrote:
any left?

There are 6.

One fighter is in combat with Gothia. There is a wizard present. There are two thieves (rogues), and there is one evil cleric. And finally one other fighter.


Male elf Ranger 5| hp 45 | AC 15, t 13, ff 12 | CMD 21 | Fort +6, Ref +8, Will +2 | Init +4 | Perc +11 Ranger 5

The elf shoots the nearest bad guy. or the cleric if I can see him

attack: 1d20 + 8 ⇒ (14) + 8 = 22

damage: 1d8 + 2 ⇒ (8) + 2 = 10

attack: 1d20 + 8 ⇒ (4) + 8 = 12

damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Human Sorcerer (Protean) 5 l AC 18 T 14 FF 10/14* l HP 37/37 l F +3 R +5 W +5 (+9*) l Init +3 l Perc +8 I Acid Resistance 5, +2 on saves vs petrification, polymorph, and transmutation effects, Protoplasm: 7/day

"Obscuro Litura!" Kehlysch intones, and his form becomes fuzzy and indistinct.

(Casting blur on himself. 20% miss chance for all attacks due to concealment for next 5 minutes.)


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:

Chestman attacks!

Greatclub,PA: 1d20 + 7 ⇒ (17) + 7 = 24; 1d10 + 7 ⇒ (3) + 7 = 10

"Ugly cuss!"

Alenthieal wrote:

The elf shoots the nearest bad guy. or the cleric if I can see him

attack: 1d20 + 8 ⇒ (14) + 8 = 22

damage: 1d8 + 2 ⇒ (8) + 2 = 10

attack: 1d20 + 8 ⇒ (4) + 8 = 12

damage: 1d8 + 2 ⇒ (6) + 2 = 8

Now their cleric has an arrow stuck in him.

Kehlysch wrote:
"Obscuro Litura!" Kehlysch intones, and his form becomes fuzzy and indistinct.

All of you notice that your sorcerer has become blurred.

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