Teleport and Portable, "Very Familiar" Locations


Rules Questions


I couldn't find an answer for this in a forum search, so I started this thread. Here we go:

Let's say a character who can cast Teleport has a very large, unique TENT. It's interior is a garish combination of olive green and neon orange, and it's large enough to be considered a small marquee. This tent is used every time the party breaks camp, so it is "very familiar" to him.

Scenario: The adventuring party is hired to rescue someone. They set up the TENT in a forested area a few miles away from where their kidnapped victim is being held, leaving their horses and a few allies behind to keep watch over everything. The rest of the party proceeds on foot, sneaks into the enemy camp, and find their charge.

Can the Teleport spell be used to get the players and the kidnap victim out of the enemy camp by Teleporting to the TENT?

The TENT is a place "very familiar" to the caster, one that could be potentially set up anywhere, plus the garish colours of the TENT's interior means it's unlikely they'd be Teleported to a "Similar Area" instead (AKA the wrong tent), as the colour scheme is so unique.

Could that same TENT be set up on the deck of a ship instead?

Thanks in advance,

:Byron


Ask your GM, that's really the only logical answer. Were I the GM in question... I'd probably post a message like this here, to get some feedback.
Honestly, both yea an nay make sense here.


I would say no, the location has to be fixed in the time-space-continuum... But thats only an opinion, no RAW anwser.


I'd say that you can easily set up the tent and use it as a teleport location as a very familiar location.
But I'd vote no on setting it up on a moving ship and using that as the target area. I don't feel too strongly about it though.


If they set up a camp the caster could probably get to "Seen casually" on the teleport table. At that point, the difference isn't a huge amount, so it doesn't seem worth too much work.

You could just drop the familiarity down a step or two on the table to represent the "moving target" effect. Seems reasonable, and its simple.


It would seem not based on this clarification from the Skull & Shackles Player's Guide:

Skull & Shackles Player's Guide wrote:
Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails.

It seems familiarity only works for those places that are in fixed locations. At best the tent and it's interior could count as being 'studied carefully' if the caster spent some time in the latest location of the tent or 'seen once' if it was erected hastily and abandoned. My 2¢.

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