Mythic or no mythic


Wrath of the Righteous

Grand Lodge

Hi there,

I've been reading a lot of threads of the mythic balances issues and I don’t know which path to follow for our campaign.

Currently I am the GM of a Wrath of the Righteous campaign for 2 players and we are starting the assault of the Grey Garrison.

What do you guys recommend to keep the balance of the game?

• Ditch all the mythic features of the game and go with the recommended boons to the players (Increase their ability points, hero points, adjust statics for enemies, etc.)
• Give them the mythic powers by myself (Like if Iomedae give them those blessings and I build the characters, just for the mythic powers and mythic feats)
• Leave them to make their own choices of mythic powers

Was considering to give myself their powers just because they dont like to read alot, one of player is a min-max and the other just select anything that looks cool on paper.

What do you guys recommend, they are really motivated and compromised for this campaign and having a lot of fun and I don’t want to ruin these with balance issues or bad calls.

BTW, one players is a Paladin with a mounted lancer build, the other one is a Titan Mauler Barbarian.

Regards and thx for any input

Silver Crusade

With this group, your second option seems to fit quite well, that you you can tailor their mythic powers and make changes without them having to deal with them.


No Mythic.

Grand Lodge

Tangent101 wrote:
No Mythic.

Do you believe that with 2 players will be balance those balance issues if going mythic?

Scarab Sages

Pathfinder Adventure, Adventure Path Subscriber

With only two players, you're going to need to do something to help them. They have a severe action economy deficiency.

Even with Option #1 (which is what I'm doing with a 4 player game), I don't think your 2 player game will have enough action economy to survive. I would suggest giving them free cohorts (selected from the NPCs in Chapter 1,2, and 3), have them make their own cohorts, or give them some kind of Hero Point system that lets them take extra actions in combat.

I fear any 2 player party is very vulnerable to save or suck effects and just getting dropped by massive damage. If one PC goes down, you lose 50% of your capability, and have to spend the other 50% bringing him back in (heal, dispel, etc.). If you have 4 PCs and one goes down, you lose 25% and spend 25% to get him back into the fight.

Just my 2c.

Grand Lodge

grandpoobah wrote:

With only two players, you're going to need to do something to help them. They have a severe action economy deficiency.

Even with Option #1 (which is what I'm doing with a 4 player game), I don't think your 2 player game will have enough action economy to survive. I would suggest giving them free cohorts (selected from the NPCs in Chapter 1,2, and 3), have them make their own cohorts, or give them some kind of Hero Point system that lets them take extra actions in combat.

I fear any 2 player party is very vulnerable to save or suck effects and just getting dropped by massive damage. If one PC goes down, you lose 50% of your capability, and have to spend the other 50% bringing him back in (heal, dispel, etc.). If you have 4 PCs and one goes down, you lose 25% and spend 25% to get him back into the fight.

Just my 2c.

You are right, what we are doing for the first part of the book is to get help from the NPC and so far so good.

Im trying to help always with cohorst, NPC and so on, because a 2 man party is a lot of work

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