How do you play bad will save characters?


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Meh. It's a role playing game. Failing a save in our group isn't necessarily a bad thing - it is what it is. If you miss the save, you role play it. That might mean you act paralyzed, confused, blind, or (if you're lucky) snarl evily at your former allies as you're compelled to kill them!

Game is meant to have fun - there is no win or lose, there's just playing the game.


What if low will save characters took a Mark of Justice set to trigger if they attack a fellow party member? Obviously you'd want to be able to Remove Curse on demand.

Also, I once had my Cavalier designate a fellow party member with Serve so they could take control of his mount if he got Dominated. That paid off the next session.

Sovereign Court

As a bit of an anecdote, I designed my paladin very specifically to have a low sense motive check but since he's a paladin he still has good will saves and is immune to charm and fear.

It's SO much easier to play a paladin when the rogue in the party can bluff him every time and is morally loose.

Shadow Lodge

If you're really worried that much about confusion, unbreakable heart is a first level spell available for prety much everyone but wizard (from ISWG) that automatically suppresses confusion (among other things) for 1r/level.

Liberty's Edge

I actually was planning on dumping wisdom for my elven warlock, for thematic reasons. He joined the pathfinder society because they didn't mention anything about combat, so he assumed they were entirely non violent. Hes smart, but not exactly good at much outside of his magical ability.

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