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Hello everyone!
I have created a neat little tool to help Crafters and Refiners with their jobs. The tool was built in excel and needs to either be downloaded to a desktop version of excel, or viewed in a browser in Excel Online (recommended).
This tool is a really simple filter that allows you to choose a recipe and find out exactly what components you need, how many, how long it will take to craft (base), and some other info.
Also, if you found materials and want to know what you can craft with them, use this tool to reverse engineer the recipes you will need (or find out which friend to give the mats to!)
Please post here with any feedback or questions.
Daz

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Wow, fantastic, thanks Dazyk.
Ok, so now I have Nightdrifters Training calculator open, the IRC channel, Harads Map to see in what Hex I am, Nihimons Formatted data sheet and this.
And the game-client off course.
And my notepad, which reads:
Column 1: Names of people that I traded with to both our satisfaction;
Column 2: Avoid at all cost, run like the wind.
Edit: this is an *incredable* tool. This is going to save me so much look-up work. You can filter everything!
This is the sort of tool that I would have expected years from now. Baffled.

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Added version 2.
All components are in the same slicer now; this makes it easier to search for recipes by component (Raw or Refined).
Also added Output Category so searches can be done by item type (ie. Ammo, Armour, Back, Leather, etc.).
Also added Feat Rank; user can now determine if they have the appropriate rank for a recipe, or search for recipes by feat rank directly (for achievement hunting).
Lastly, added Tier for a similar effect as Feat Rank.
As always, comments and feedback welcome.
Daz

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It seems like your recipe numbers are wrong, misaligned, or based off of old spreadsheets.
Official data for the Expert's Rogue Kit recipe calls for
Steel Plate 2
Steel Blanks 2
Weak Deadly Extract 20
Hemp Twine 10
Your calculator calls for
Steel Plate 20
Steel Blanks 10
Weak Deadly Extract 1
Hemp Twine 2

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@Dazyk,
Can you tool take an input of a resource and figure out who needs it(refining/crafting)?
Let say I find "a green plant", "a shiny pebble" and "a dead squirrel", can I input that into the search field and it lets me know who really needs these things? :)
I have a functioning (though poorly organized) version of this on the crafting tab of my calculators.