Advice for a Sea base game


Advice


I doing my 1st sea-base game in two weeks and I like some feedback.

Lv2 with 20 point buy, one template as long it does not go pass CR 2.5.
(No Advanced, Young, or Undead Templates.)

Class: Swashbuckler (shackles corsair).

Race undine
Racial traits:
Amphibious
Hydrated Vitality
Water Sense
Darkvision

stats with template Fey Creature

10
22
13
12
11
15

Feats
1:Weapon Focus: Cutlass
3:Slashing Grace

Template

fey-creature.
gm was ok with me taking this Template
I was not sure what to take as there was no upside to not taking a templates as it gave me a fly speed and other powers.
Any idea what to take for my 1st fey power?

Traits:
Devotee of the green:for +1 knowledge geography and so i know where the hell we are.
Hurricane savvy: checks for me and me to steer or to captain the ship are one less in wind speed

what i think i need or may do.
Mostly thinking about how to use to get more use out of intimidate to do more then just Demoralize people one at a time. maybe dazzling display? (or maybe sell my soul for soulless gaze two times if we going evil.)

thinking about taking 2 or 3 lvs in Deep Sea Pirate.

To get Storm Sailor (Ex) it goes with Hurricane savvy for checks with the ship and maybe Farseer (Ex) or Windrigger (Ex) if i do take it to lv3 but not a lot of plans to go past that.

Swagger gives me +* to intimidate and be intimidate dc as well my profession sailor checks and for all the crew when i get it, the profession sailor is a morale bonus so any idea on how to up morale bonus would be nice.


What is Shackles Corsair? Can you provide a link?


ah sorry, knew i forgot something. Shackles Corsair is what hero lab call it or just Corsair on d20.


Oceans are considered natural terrain so auto stealth through Camouflage while swimming could be pretty fun!

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