| SillyGuy |
I have an rough concept for a fighter.
I want this fighter to be good at fighting.
Can you help me?
Fighter McWarrior
1/2-orc Fighter(Dirty Fighter, Mutation Warrior)
Alternate racial traits: City-Raised, Skilled, Sacred Tattoo
Traits: Fate's Favored, Spirit Animal(Woolly Rhinoceros)
Stats: (15-Pointbuy)
17 STR 14 DEX 10 CON 13 INT 12 WIS 8 CHA
1st: Mutagen, Combat Reflexes, Combat Expertise
2nd: Sidestep +1, Dodge
3rd: Mobility
4th: Spring Attack, swap Combat Reflexes for Whirlwind Attack, +1 STR
5th: Maneuver Training(+2 Dirty Trick CMB/CMD), Combat Reflexes
6th: Sidestep +2, Lunge
7th: Mutagen Discovery(Wings), Iron Will
8th: Improved Dirty Trick, +1 STR
9th: Speedy Tricks, Greater Dirty Trick
10th: Sidestep +3, Disruptive
11th: Mutagen Discovery(Wings), Dirty Trick Master
12th: Spellbreaker, +1 STR
13th: Double Tricks(2 conditions), Teleport Tactician
14th: Sidestep +4, Pin Down
15th: Mutagen Discovery(Greater Mutagen), ???
16th: ???, +1 STR
17th: Double Tricks(3 conditions), Celestial Obedience(Arqueros)
18th: Sidestep +5, ???
19th: Mutagen Discovery(Grand Mutagen), ???
20th: Weapon Mastery(???), ???, +1 STR
Areas in need of Advice:
1)Defenses:
I have Iron Will and traits dedicated to shore up saves; Sacred Tattoo + Fate's favored grants +2 luck to saves, and Spirit animal grants a +1 trait bonus to Will.
I'd love to add Shield Focus/Missile Shield/Ray Shield to improve my defenses, but a (two-handed) reach weapon is very useful to improve my effective range for whirlwind attack/combat reflexes.
A single vestigial arm(taken at 11th) or tentacle(...can tentacles wield shields? I'm not sure about that...) might help, but would also provide a very odd sight - I'd much rather have a four-armed or two-armed fighter than a three-armed one.
2)CMB:
This character wants to use the dirty trick combat maneuver all the time(as soon as he hits level 9, that is).
However, he is no Lore Warden - his CMB is very low; limited to BAB + STR + minor boosts from feats or his Maneuver training ability.
Any suggestions to improve his CMB?
3)Weapon of Choice:
Are there one-handed reach weapons that I missed?
Is it reasonable to take WF(Whip), Whip Mastery, Improved Whip mastery to gain a one-handed reach weapon?
What other options can you recommend for Weapon mastery?
Any unique magical weapons that work well with this character?
4)Feats:
I have 5 feats unassigned: 3 combat feats, and 2 regular feats.
Any suggestions?