Fighter: Choosing feats and some trouble with shield-wielding tentacles


Advice


I have an rough concept for a fighter.

I want this fighter to be good at fighting.

Can you help me?

Fighter McWarrior

1/2-orc Fighter(Dirty Fighter, Mutation Warrior)

Alternate racial traits: City-Raised, Skilled, Sacred Tattoo

Traits: Fate's Favored, Spirit Animal(Woolly Rhinoceros)

Stats: (15-Pointbuy)

17 STR 14 DEX 10 CON 13 INT 12 WIS 8 CHA

1st: Mutagen, Combat Reflexes, Combat Expertise
2nd: Sidestep +1, Dodge
3rd: Mobility
4th: Spring Attack, swap Combat Reflexes for Whirlwind Attack, +1 STR
5th: Maneuver Training(+2 Dirty Trick CMB/CMD), Combat Reflexes
6th: Sidestep +2, Lunge
7th: Mutagen Discovery(Wings), Iron Will
8th: Improved Dirty Trick, +1 STR
9th: Speedy Tricks, Greater Dirty Trick
10th: Sidestep +3, Disruptive
11th: Mutagen Discovery(Wings), Dirty Trick Master
12th: Spellbreaker, +1 STR
13th: Double Tricks(2 conditions), Teleport Tactician
14th: Sidestep +4, Pin Down
15th: Mutagen Discovery(Greater Mutagen), ???
16th: ???, +1 STR
17th: Double Tricks(3 conditions), Celestial Obedience(Arqueros)
18th: Sidestep +5, ???
19th: Mutagen Discovery(Grand Mutagen), ???
20th: Weapon Mastery(???), ???, +1 STR

Areas in need of Advice:

1)Defenses:
I have Iron Will and traits dedicated to shore up saves; Sacred Tattoo + Fate's favored grants +2 luck to saves, and Spirit animal grants a +1 trait bonus to Will.

I'd love to add Shield Focus/Missile Shield/Ray Shield to improve my defenses, but a (two-handed) reach weapon is very useful to improve my effective range for whirlwind attack/combat reflexes.

A single vestigial arm(taken at 11th) or tentacle(...can tentacles wield shields? I'm not sure about that...) might help, but would also provide a very odd sight - I'd much rather have a four-armed or two-armed fighter than a three-armed one.

2)CMB:
This character wants to use the dirty trick combat maneuver all the time(as soon as he hits level 9, that is).

However, he is no Lore Warden - his CMB is very low; limited to BAB + STR + minor boosts from feats or his Maneuver training ability.

Any suggestions to improve his CMB?

3)Weapon of Choice:
Are there one-handed reach weapons that I missed?

Is it reasonable to take WF(Whip), Whip Mastery, Improved Whip mastery to gain a one-handed reach weapon?

What other options can you recommend for Weapon mastery?

Any unique magical weapons that work well with this character?

4)Feats:
I have 5 feats unassigned: 3 combat feats, and 2 regular feats.

Any suggestions?


Your INT is too low for combat expertise. Dip into Brawler toget Brawler's Cunning (if you take Mutated Mauler, the mutagen duration should stack).
Why do you take Combat Reflexes twice (1st and 4th)?
Otherwise


Numbers on stats are on their lefts, 13int is not too low

Grand Lodge

KutuluKultist wrote:
Why do you take Combat Reflexes twice (1st and 4th)?

He didn't. He took it at 1st, then replaced it with Whirlwind Attack at 4th.

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