
![]() |
1 person marked this as FAQ candidate. |

Cleromancy wrote:
Cleromancy involves casting bones and interpreting the results. Those able to arrive at the proper interpretation are granted knowledge of coming events. Roll 1d4 per caster level. Group the dice by like results, and choose one of the groups. For the duration of cleromancy, you can apply a luck bonus equal to the result of the selected dice to any d20 roll. You can apply this bonus to a number of rolls equal to the number of dice in the group. If cleromancy expires before you are able to allocate the total number of allotted bonuses, the remaining bonuses are lost.
If you Maximize Cleromancy, would all your rolls result into 4s, resulting into having CL of 4s to add to each of your d20 rolls for rounds/CL?
Ex: Maximize at level 10
- You have 10 dice resulting in 4
- Add +4 (Luck) to any 10 d20 rolls.
- Last 10 rounds.

Avoron |
Empowered and maximized would make it 4+(1d4/2).
That means you'd probably end up with something like 2 fours, 5 fives, and 3 sixes. And you have to choose one of the groups.
You'd be better off just maximizing it, because although having a high bonus is nice, the main benefit is having all of your rolls be the same, so you get the bonus on 10 rolls.
And yeah, fate's favored is great for this.