The "World's End" and 101 Other Foreshadowing Taverns...


Gamer Life General Discussion


Yes, I'm talking about the Simon Pegg's movie where his character and friends evade android aliens while visiting a dozen pubs and taverns.

One interesting element of the movie is that the name of each pub they visit ties with the action happening inside.

So here's the challenge: create an inn, tavern or fest hall with a name foreshadowing what might happen as the character go inside.


(1) THE BUMBLING ETTIN

This is a shabby tavern just out of the town's walls by the harbours. It has a few rooms upstairs, but people go there mainly for the tap room. It's dark and loud, making it perfect for shady dealings. Not surprisingly, the tavern attracts the less savoury type of crowd...

The tavern's run by its owner, but the real rulers of the tap room are two brothers, both uglier than the other. These thugs run their petty criminal organization from there, and they mean business.

As the PCs sit around the table (probably debating to leave), the two brothers crash onto their table. They are obviously drunk, arguing with each other and blaming the PCs for tripping them and spilling their beer.

If the PCs were waiting for a contact at the inn, it manifests itself at that moment, apologize to the brothers on the PC's behalf and pays them a round. If the DM was just looking for a good tavern brawl to entertain its players; things turn ugly quickly. If the DM was looking to introduce the PCs to a petty criminal organisation, it's obvious that they found it...


(2) The Beginning Tavern

Where every campaign seems to start.

Shadow Lodge

The Goblin's Mug

A cheep and rowdy drinking establishment on the edge of town where any 1st level group of adventurers can get a beer before harrowing off to kill more goblins.


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Usual Suspect wrote:

The Goblin's Mug

A cheep and rowdy drinking establishment on the edge of town where any 1st level group of adventurers can get a beer before harrowing off to kill more goblins.

goblin muggers...

Good one!


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3) The Hammered Ass

A pub with a shingle showing an intensely drunk donkey. It serves drinks that are quite a bit stronger than expected, and the entertainment is listening to illusion-supported tales of the embarrassing misadventures of adventurers with not quite enough of a Fortitude save.

Sovereign Court

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4) Divine Apotheosis

A Tavern that is open at all hours and serves a drink distilled from local berries that tastes like foulest rotgut mixed with tastiest meat (odd berries) and most people who get drunk from it declare themselves gods and violently oppose all naysayers. Tables and chairs are made of very cheap wood. And there are no glass windows.


The Stone Stein (with a stone sign)

This bar is owned by a dwarf who has a large bolder at the end of one table carved into the bolder is a stein. It is well known that anyone that can lift this stone stein over their head and drink all the ail will get a chit and be allowed to get ale for a week. But if they don't, no chit.

Mind you the bar has a lot of chit chat.


ngc7293 wrote:
5) The Stone Stein (with a stone sign)

There you go.

6)Leeroy's
Frequented by large parties who need to drink some motivation, before heading into large caves or castles. It's potent dwarven stout is said to drive even the most patient dwarf enthusiastic. To date, none who drank it were allowed on the planned raids until they were sober.


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7 The dragon's debt

This pub sits in the outskirts of town, it's distance from the (physical and moral) center of town makes it popular with riff-raff and travelers coming into or leaving town. Across the way from it, a blackened stone pillar with a hole near it's top stands on a simple stone platform. Legend says that ages ago, an annual offering was left there, always a child of someone from the town, always in their fourteenth through sixteenth year. It was said that a dragon would alight, burn the poor soul alive, then consume the charred remains, and in exchange the town was spared the dragon's wrath for one more year.

This was said to have ended when a lone soul ventured forth into the dragon's lair, and returned saying that the dragon would come no longer. When the dragon didn't arrive for the next sacrifice, the brave soul became a hero, and eventually ruled the land. It is said that so long as the hero's descendants rule, never shall a dragon darken the skies.

This night, Missie is at the bar, wiping a glass clean with the cloth on her belt when a local storms in, out of breath. "Didya hear? They say the new queen, she's been poisoned!"

Outside a shape blocks the moonlight, and a rush of air in rhythmic cycles can be heard. A loud voice yells "Where is my offering!?".

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