Channeled Revival and Channel Ray


Rules Questions

Scarab Sages

1 person marked this as FAQ candidate.

Channeled Revival has been FAQ'd to state that the range it is the effective range of the Channel.

Channel Ray wrote:

Prerequisite: Channel energy class feature.

Benefit: When you channel energy, you can project a ray from your holy symbol instead of creating a burst. You must succeed at a ranged touch attack to hit an unwilling target; your target is then affected by the channeled energy as normal and receives a saving throw. You need not make an attack roll to affect a willing creature with the ray. The ray has a range of 30 feet per channel energy die, and the save DC is increase by 2.

Does this mean, at minimum, I can expend 3 uses of Channel Energy as a Full-Round Action to cast Breath of Life at 180 feet?


By pure RAW, I doubt this would work, as Channel Ray specifically calls out when you channel energy, you can make a ray; Channeled Revival is a special, specific use of channel energy that is not technically channel energy, it simply takes uses of that ability to fuel it.

That said, ask your GM.

Grand Lodge

This is, to me, is a hilarious combo.

Scarab Sages

Would it work, since it says that you can instead use it as a ray instead of the normal burst, which in turn, alters the range of the channel?

In a similar effect, would a Malleable Symbol can also change the range of the Channeled Revival to a 10-ft ranged burst, 60-ft line (most likely used), or 30-ft cone?

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