| Human Fighter |
I've never got to play an adventure path, and we have a group of four players going into this. I am by far the most experienced player, followed by my friend. We so far will be a human Wizard, and a Human Fighter (archer), and we have two others who are especially new to the game. My background I hope doesn't bias anyone to suggest anything that would be less powerful to accommodate n00bs, but rather I'm looking for some strong stuff, because these people can definitely learn fast, they just don't have all the knowledge yet.
These are some of the basic restrictions we have to deal with.
-pure core only
-can have traits using the web resources for traits
-15 point buy, and only one stat may go under 10
I think that's all that is relevant concerning the restrictions. Looking for advice on a build that goes up far in levels so we can get proper planning.
-We have one player who wants to go the route of a Paladin (human I believe). They want a sword and shield, and I suggest using a buckler instead of an actual shield. Concern with Heavy shield is that you won't have the free hand to lay on hands. Anyone suggest things that are around a Paladin with a buckler, light shield, or heavy shield (spikes on the shields possibly too?)?
-Another player wants to have a character that does a lot of damage. Suggestions on different class builds that deal damage like a barbarian, or a fighter/ranger (sword and board, twf, two hand)?
I'm trying to work on things to suggest, but it would be a great help to get a lot of other ideas. I am mainly used to playing one class (Human Fighter) so I don't have the best background for thinking of all the cool/important stuff. Thanks.
EDIT: Took out stuff about possibly being an Orc.
rainzax
|
If you aren't stuck on being The Human Fighter...
You, as the most experienced player, play the Rogue, with your friend, the second-most-experienced, playing the Wizard.
Paladin and Barbarian are two powerful classes that are hard to mess up, and are certainly recommended to n00bs who want to whoop some ass. I personally like what Cleric of Gorum has to offer with a Barbarian dip (but start the game as Barbarian), giving you awesome powers and spells, without having to work out a 'spells known' list so you can trial and error without consequence.
with two frontliners, and a clever Wizard to back all your plays, you can pick up the needed skills according to filling in gaps and will have plenty of opportunities to flank even without superior party tactics, and allow all your friends to shine.
rainzax
|
Gorum?
Start level 1 as a human Barbarian, but keep Wisdom at 13 minimum, build an otherwise cool frontline Barbarian using Gorum's favorite weapon. Pick up the Extra Rage and Power Attack feats. Cleric from level 2 all the way to level 20. Pray for spells that buff or provide utility, not spells that offer a saving throw. You are a frontliner with spells who believes Life is War!
rainzax
|
ST 16 (10 pts) +2 for Human = 18
DX 12 (2 pts)
CON 12 (2pts)
INT 8 (-2 pts)
WIS 13 (3 pts)
CHA 10
Barbarian 1, Cleric of Gorum X
Power Attack and Extra Rage feats
Find one or two traits that grant some cool skill as a class skill
Every four character levels raise your Wisdom every time so you can access your spells
Destruction (Destructive Smite 4/day) and Glory (+2 DC Channel vs Undead) domains
Greatsword swinging for 20 average damage while in Gorum's War Trance (Rage + Power Attack + Smite)
| Human Fighter |
It appears he isn't interested in any of the Barbarian stuff. He just told me something that does raw damage. The cleric I think might be an option, but I've never seen a front line cleric before, or how it is all supposed to work out. I figure you grab heavy armor Prof through it's career.
Core ranger doesn't seem like a class that can be built for raw damage melee.