| Stikye |
Okay, So, I just got this book, and I was looking at some of the teamwork feats for it, and some of them are awesome, others are completely impossible to use unless you are a cavalier or hunter.
For example
Prerequisite(s): Ability to acquire an animal companion, eidolon, familiar, or special mount.
Benefit: When you are adjacent to or sharing a square with your companion creature and that companion creature has this feat, you can cast a spell on yourself and divide the duration evenly between yourself and the companion creature. You can use this feat only on spells with a duration of at least 2 rounds. For example, you could cast bull's strength on yourself, and instead of the spell lasting 1 minute per level on yourself, it lasts 5 rounds per level on yourself and 5 rounds per level on your companion.
Once the spell is cast, you and the companion creature can move farther apart without ending the effect.
This feat is impossible to get without tactician or being a hunter, or did I miss the part where your animal companion, eidolon, etc, could qualify to get their own eidolon, AC, or whatever?
Same problem with Shared Healing
Prerequisite(s): Ability to acquire an animal companion, eidolon, familiar, or special mount.
Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you receive the benefit of a healing spell (whether from yourself or another source), you can divide the hit points healed evenly between yourself and your companion creature.
Can we get an FAQ so they can clarify these feats to make them usable without a cavalier granting them with Tactician, or hunter?
Edited due to new knowledge of hunter abilities.
| The Archive |
Well...
At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats.
A valet is considered to have all the teamwork feats its master has.
A lot of the teamwork feats in the ACG were specifically intended for use by the Hunter. Casters with Valet familiars also are able to use them.
| BigDTBone |
Okay, So, I just got this book, and I was looking at some of the teamwork feats for it, and some of them are awesome, others are completely impossible to use unless you are a cavalier or hunter.
For example
** spoiler omitted **This feat is impossible to get without tactician or being a hunter, or did I miss the part where your animal companion, eidolon, etc, could qualify to get their own eidolon, AC, or whatever?
Same problem with Shared Healing
** spoiler omitted **Can we get an FAQ so they can clarify these feats to make them usable without a cavalier granting them with Tactician, or hunter?
Edited due to new knowledge of hunter abilities.
Class features masquerading as feats. Poor design. Move along.
| Alexander Augunas Contributor |
Stikye wrote:Class features masquerading as feats. Poor design. Move along.Okay, So, I just got this book, and I was looking at some of the teamwork feats for it, and some of them are awesome, others are completely impossible to use unless you are a cavalier or hunter.
For example
** spoiler omitted **This feat is impossible to get without tactician or being a hunter, or did I miss the part where your animal companion, eidolon, etc, could qualify to get their own eidolon, AC, or whatever?
Same problem with Shared Healing
** spoiler omitted **Can we get an FAQ so they can clarify these feats to make them usable without a cavalier granting them with Tactician, or hunter?
Edited due to new knowledge of hunter abilities.
Not really. Any class in the future that gains Hunter's Tactics, such as the sacred huntsmaster inquisitor archetype, could also take one of these teamwork feats.
Its also worth noting that the Improved Spell Sharing feat is a much more powerful version of the Improved Shared Spells feat, which has prerequisites that require a 10th level character. So that's part of the reason that only a select few characters can take the feat.
| Avoron |
Any character can take the feat. To use it you need a class ability, or a different class ability, or someone else who has a class ability, or an item.
It's not actually that restricted. It's just a feat that needs certain circumstances in order to help you.
Would you consider any feats with class features as prerequisites "class features masquerading as feats"? Because those are a lot more limited than these are.
| Stikye |
Any character can take the feat yes, however, the feat specifically calls out that it works with your <PET>, who without special circumstances can not take it. A little more reading into the book, with all of the wonderful help, and I realize that they are just extremely specialized feats, and I had misunderstood them. However, Thanks for the quick responses.
| BigDTBone |
Any character can take the feat. To use it you need a class ability, or a different class ability, or someone else who has a class ability, or an item.
It's not actually that restricted. It's just a feat that needs certain circumstances in order to help you.
Would you consider any feats with class features as prerequisites "class features masquerading as feats"? Because those are a lot more limited than these are.
Yes.
With the only exceptions being metamagic and crafting feats, because 1/2 or more of the classes have the class features required to access them. Also the various "extra" feats are ok even though I think it's an inelegant solution.