| ShoulderPatch |
I've got some players in a higher level/longer term game who want to breed Dire Wolves and Dire Wolves w/ the Advanced template for use in their military forces and for sale to their allies.
They've got enough druidic and handle animal prowess their plan seems reasonable enough and they've got plenty of downtime in game.
Once they're done 'domesticating' (they are being bred/trained as military mounts) and training them, is there somewhere in the rules it gives me a way to calculate the value when they're sold? I thought there was but I'm not finding it at the moment.
If there is, anyone know offhand what the average sale value would be for a trained Dire Wolf mount and/or a trained Dire Wolf mount raised to the Advanced template?
Eltacolibre
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According to Paizo, they are untamable but well as the GM, like they mentioned up to your discretion, you can have handle animal/wild empathy checks to prevent them from running away or hurting people randomly.
The basic price of a dire wolf (not trained or advanced) is 380 gp...as in someone just selling you a dire wolf.
| Bob Bob Bob |
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Dire wolf sells for 380 gp on the open market. Giant list of animals and their prices.
| ShoulderPatch |
According to Paizo, they are untamable but well as the GM, like they mentioned up to your discretion, you can have handle animal/wild empathy checks to prevent them from running away or hurting people randomly.
The basic price of a dire wolf (not trained or advanced) is 380 gp...as in someone just selling you a dire wolf.
Thanks for the help.
What I can probably do is see what the mark up is on known exotic mounts, from untamed to tamed, apply that to the 380g of the Dire Wolf.
Out of curiosity, where did you pull that 380gp from? That's the kind of numbers I was looking to go off of.
[Edit: Ninja'd, Just saw this...
Dire wolf sells for 380 gp on the open market. Giant list of animals and their prices.
... thanks!]
Yeah, this is definitely a home game not a PFS compliant one or pure RAW. It's close but some leeway has to be taken. The game is spanning years and some of the PCs have access to allies with Miracle/Wish who owe them a favor or three, the PCs themselves are cusping the high teens in level with redonkulous handle animal scores (they spent the skill points, one is talking about taking Skill Focus in it, I'm cool with rewarding that), I'm willing to humor a few generations of breeding and some judicious use of high level spells would make it a fun little idea if that's what they want. I mean at this point they have a few elite troops with PC classes in the level 7-8 range, not many but enough letting their forces have a few mounted cavalry with CR2-5 troops on only CR3-4 mounts won't break anything.
| ShoulderPatch |
Dire wolf sells for 380 gp on the open market. Giant list of animals and their prices.
Okay, follow up question, what was their source for those numbers? I'm not seeing it where they usually list it. Is it buried in the Game Mastery Guide or a supplement somewhere?
[edit: and thanks again both of you, this is already enough for me to make educated guesses on]
RedDogMT
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Dire wolf sells for 380 gp on the open market. Giant list of animals and their prices.
Great link. Thank you.
| Joynt Jezebel |
Raising this question brings up something that most roleplaying systems do very badly. Economics.
If you look at the price lists and wages listed in most roleplaying games and think a bit you will see that things can't really work that way.
I think its probably because economics isn't really what the game creators are focussed on. Pathfinder is about herosism in combat, not accountancy.
But it is unfortunate, as a significant area of the game is usually poorly thought out and does not normally make sense.
| Bob Bob Bob |
I can't find the quote right now but Gygax explicitly designed the economy in D&D around towns in the gold rush. So your gear and stuff is paid for in nuggets of gold you just mined out the fields and prices are inflated anywhere from 100 to 1000 percent because you're going to haul in a bunch more gold tomorrow and you don't care. Prices are all over the place because of that.
| lemeres |
Common Prices are wonky because things have to be reasonably affordable at level 1, since you are similar enough to the common man, but later, when you are smelting down the remains of an iron golem for cash (5,000 pounds of iron at 50 GP per pound- that is 250,000 gp- I know this might not be the exact value, or whether you would allow your players to get anything like this, but it is still an example of high level loot that comes from these creatures even existing)...well, they have to put prices at a rate where you can actually spend your cash (Since it is a marker of success).
The price for most of the animals is set at low level prices, since the demand has to follow common man's market (otherwise, evil parties will still cows in order to buy everyone +5 Unholy Swords of God Bane)