| Petty Alchemy RPG Superstar Season 9 Top 16 |
I'm interested in how to protect people when you didn't necessarily foresee the danger.
Off the top of my head:
Bodyguard (Feat): Aid Another as AoO.
Defensive Aid (Nimble Guardian Monk Archetype): Give an ally a bonus to a Reflex Save (and Evasion later on).
Magda Luckbender
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An 11th level Cleric gets Divine Interference. It's the real Cleric capstone ability. That's a great way to protect others out of turn, when you didn't foresee the danger.
Just as good is the Dual Cursed Oracle Misfortune. It amounts to 'give each ally one re-roll each session' plus 'once per round you may force an enemy to save twice'.
Beyond Bodyguard is In Harm's Way.
A passive way to protect your allies is to wield a reach weapon. You provide a passive screen for your nearby squishy allies. This can be a much bigger effect than Bodyguard, in terms of in-game consequences. Combat Reflexes helps this work better, as your screen is there when you are still flat footed.
Just a Mort
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Trip everyone who can be tripped with a reach weapon. Alternatively be a tetori monk, grapple anything that comes close. The grappling part is actually even nastier then trip as it works against anything. Greater grapple means you can maintain 2 people grappled per round.
For sorcs and wizards - emergency force sphere from cheliax book.
| Petty Alchemy RPG Superstar Season 9 Top 16 |
Emergency Force Sphere is a 5ft radius hemisphere on you, so you could also protect anyone who huddles up.
Looked up Battle Cry, definitely seems intended to work with just Fear saves. But very potent as written.