This is how hard decisions are made


Pathfinder First Edition General Discussion


Part general rambling about "OH GOD THIS IS GOING TO FAIL SO HARD", part soliciting suggestions.

Mythic campaign.

Characters generated at level 1, will be gaining first mythic tier early and going to 10 eventually.

Stats are one of two arrays - 18 16 16 14 12 6, or 16 16 16 14 14 12.

The real kicker, though, is that we can build our own races, at 20 RP, with minor caveats of "No flight", "Bipedal with two arms", and anything that's not a standard trait has to be okay'd by him. The race can be tailor-made fully, for plot reasons I'm unaware of of.

I'm *leaning* towards picking up hard-to-get utility stuff to help me serve as healer - at will CMW SLA (permitted) and SR, possibly See in Darkness, and etc. - and then pumping stats, but staying medium or small and humanoid(racename), then going some kind of full caster

So if you had all this freedom, what would you do? Not strictly looking for suggestions, just discussion.


I would avoid SR, it's more bother than benefit.

Consider maybe a constant detect sight, like detect magic. Pretty cheap RP wise, and quite useful. Natural armour is usually helpful as well.


Me? Hmm.... Personally, I'm on two kicks right now. Poison, or Breath Weapons. I'd build around those.

Toxic (try and convince the GM to let me pick up Toxic all 3 times for differing poisons), poison use, stalker, etc. See about getting that Hypnotic Gaze or Nereid's grace deal. Run around as a poisonous courtesan or something.

OR!

Pick basic 0 RP stuff until... BREATH WEAPON! Buy as many instances of it as bloody well possible. Kobold subtype, alchemical coal, play an alchemist with breath weapon bomb... Not sure which mythic path for this one.

The only other thing I would do is build a particularly resilient Orc subtype (so I can get the orc fighter favored class bonus), with maybe some DR, some natural armor and resistances, and as high a Con bonus as I could get. Probably an unbreakable fighter archetype with the Guardian mythic path. I just had so much fun with Kulgar the Unkillable, I'd love to see how much more insane I can push his HP. Regeneration would be nice...

Either way, personally I'd use the second array. That 6 makes me cringe, hard. I hate dumping stats, because you never know when you're going to get a DM that makes you play with ALL your attributes. Besides, ability score damage would incapacitate you in a few hits targeting that 6.


Scythia wrote:

I would avoid SR, it's more bother than benefit.

Consider maybe a constant detect sight, like detect magic. Pretty cheap RP wise, and quite useful. Natural armour is usually helpful as well.

Don't you ignore your own SR? I can't find a cite on it at the moment, I'm on a phone.


Artemis Moonstar wrote:

Me? Hmm.... Personally, I'm on two kicks right now. Poison, or Breath Weapons. I'd build around those.

Toxic (try and convince the GM to let me pick up Toxic all 3 times for differing poisons), poison use, stalker, etc. See about getting that Hypnotic Gaze or Nereid's grace deal. Run around as a poisonous courtesan or something.

OR!

Pick basic 0 RP stuff until... BREATH WEAPON! Buy as many instances of it as bloody well possible. Kobold subtype, alchemical coal, play an alchemist with breath weapon bomb... Not sure which mythic path for this one.

The only other thing I would do is build a particularly resilient Orc subtype (so I can get the orc fighter favored class bonus), with maybe some DR, some natural armor and resistances, and as high a Con bonus as I could get. Probably an unbreakable fighter archetype with the Guardian mythic path. I just had so much fun with Kulgar the Unkillable, I'd love to see how much more insane I can push his HP. Regeneration would be nice...

Either way, personally I'd use the second array. That 6 makes me cringe, hard. I hate dumping stats, because you never know when you're going to get a DM that makes you play with ALL your attributes. Besides, ability score damage would incapacitate you in a few hits targeting that 6.

This DM doesn't really make you, and I already dissuaded someone from breath weapon because it doesn't really scale. Though it'd be hilarious early game. "I breath fire. Those things die."

I'm not too inclined to play a melee type - my party members are a cavalier and a bloodrager, and they worked together to nab most important skills (impressing me, really) so I'm on my own, and we need at least a 6/9 caster of some kind. I might do an alchemist, actually.

Scarab Sages

I'd make the epitome of Dwarf-dom. Racial Constitution and Wisdom bonus, Hardy, Greater Lucky, Moon-Touched Damage Resistance... and maybe at-will Enlarge Person, maybe Shield, Cure Light Wounds, there are just so many choices... or, if I was feeling REALLY cheesy, at-will Haste as a 2nd level spell-like ability (thank you, Summoner!).

Scarab Sages

If I were to do a spellcaster, I'd grab at-will haste as a 2nd level at-will spell-like and use it as a qualifier for Mystic Theurge. Those caster level loses don't really sting when you can spam haste like it's going out of style.


Word in, no DR. At will haste is an option, though... which could be horribly entertaining. Though CMW - my current selection - qualifies for Mystic Theurge's arcane as-is.


I think it would depend on what class I was going to be playing, because there are LOTS of level 3 spells that would be amazing to have at-will. I would probably spend most of my points on those.


Bronnwynn wrote:
Scythia wrote:

I would avoid SR, it's more bother than benefit.

Consider maybe a constant detect sight, like detect magic. Pretty cheap RP wise, and quite useful. Natural armour is usually helpful as well.

Don't you ignore your own SR? I can't find a cite on it at the moment, I'm on a phone.

Yes, your own. Unless you're the only party member who will be using beneficial magic, that only helps a little.

If you are the only one who will be, then go for it.


Scythia wrote:
Bronnwynn wrote:
Scythia wrote:

I would avoid SR, it's more bother than benefit.

Consider maybe a constant detect sight, like detect magic. Pretty cheap RP wise, and quite useful. Natural armour is usually helpful as well.

Don't you ignore your own SR? I can't find a cite on it at the moment, I'm on a phone.

Yes, your own. Unless you're the only party member who will be using beneficial magic, that only helps a little.

If you are the only one who will be, then go for it.

Bloodrager and a Cavalier. If the bloodrager's casting on me, they're doing it wrong.


Actually, SR is only ignored on "target: you" spells. For others it still applies even for ones you cast.


Building your own race is a good opportunity to get abilities that are normally hard to get.

Stuff like All Around Vision, Blindsight, and the like.

Honestly though I think you're better off picking a theme and sticking with it.

The one custom race I made for a game (also 20 RP) was made to be the best Mutant he could be, so a bunch of weird off the wall abilities.

If you want to be a dragon type guy, picking up Blindsense, a Breath Weapon, and Elemental Resistance might be good.

So, what's your theme? Once that's decided, optimizing said theme will be pretty easy.


Uwotm8 wrote:
Actually, SR is only ignored on "target: you" spells. For others it still applies even for ones you cast.

That is incorrect. You never have to overcome your own SR when you cast spells on yourself.


concerro wrote:
Uwotm8 wrote:
Actually, SR is only ignored on "target: you" spells. For others it still applies even for ones you cast.
That is incorrect. You never have to overcome your own SR when you cast spells on yourself.
Magic, Aiming a Spell wrote:
If the target of a spell is yourself (the Target line of the spell description includes “You”), you do not receive a saving throw, and spell resistance does not apply. The saving throw and spell resistance lines are omitted from such spells.

I'm unaware of any other such exclusion.

To illustrate, look at any spell with "you" as the target then look at others. That's to what that quote is referring. You may be thinking of saves which can be voluntarily failed. That's what "willing" refers to in the rules. You can't automatically beat an SR check.


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PRD Glossary wrote:
A creature's spell resistance never interferes with its own spells, items, or abilities.


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Weird that I missed that. Thanks!

Dark Archive

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If you are expected to be cheese then choose Angelic Aspect from the Paladin spell list, it'll give you low-light vision, Darkvision 60', Resist 10: Cold and Acid, DR 5/Evil, a fly speed of 30'(average), and all natural weapons and weapons you wield are considered good-aligned for 1 minute/character level. Your DM might veto because of the flight, but otherwise it's probably worth 6 of your Race Points.


That... might be excellent if the theme fits. I could do an archer or something with a super-aasimar race. Not sure I could manage the RP for all I'd want with that though.

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