| StDrake |
So many character concepts, so few chances to try them out. So after a neat idea for a succubus-like character that will probably never see use it's time for another fun idea..which maybe will if something irrevocably bad happens to my stealthy character in my current Way of the Wicked campaign
And that would be The Overlord, ripping off the video game of the same title (and sequels).
I'll send those of you not knowing that ingenious evil meanie theme to youtube if you want details
but for the impatient let's try to sum it all up:
Big grim guy in dark heavy armor swinging something heavy, spreading destruction and his his own tyranny all over the place (surprisingly also saving those he "subdues" from other bastards pretending to be the good guys, but actually causing trouble themselves)
Has some limited magical capabilities mostly comming down to
- a short range blast with the added possibility of estabilishing mind control over a target that doesn't get killed by it
- a heav damaging burst
- and mostly area buffs for his minions around him
Most iconically though - Minions - a pack of gremlin-like creatures blindly following the Overlords command with sadistic glee
- small by pathfinder standards
- evil
- probably some kind of gremlins (at least by the look)
- 4 types:
+ browns are simple combat brutes looting and equipping anything they can find
+ greens are stealthy poison-themed backstabbers
+ reds can do fire - throw it onto others while walking around through it without care
+ blues are aquatic weaklings with a single thing they're good at - preventing other minions from dying (or actually - bringing them back form the "dead but not gone yet" state)
Now then. How would we go about porting that into pathfinder? Possibly minimising any 3rd party/homebrew elements, but not completely avoiding them.
I know some things:
Antipaladin dread vanguard/lrod of darkness (FMG archetype)
Human most probably
feats:
lv1: ?, ?
lv3: ?
lv5: ?
lv7: vile leadership
no idea what else
Minions - most problematic is that we'll be limited to level 1 PC controlled NPCs, so what can we pick?
browns - ? Jinkins have the right look and feel, but they're tiny. Giving them the giant creature template would raise them to CR 2 which kicks them out of leadership at low levels and greatly reduces number on higher ones, Vexgit have the right attitude for breaking things, but they look like bugs and again - they're tiny. Settle down for Frog God Games' Gremlins (CR1/2) with a fighter level?
greens - ? Jinkins have sneak attack, but again all the above problems
reds - no idea at all
blues - most problematic, there are some aquatic gremlins, but none can do anything near healing or raising dead. Biggest problem here seems to be the raising part - even if we limit that to other gremlins how would we be able to give anything any sort of raise dead, even if just once a day, at level 1?
Seems like the Frog God Games gremlins (https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/fey/ gremlin-tohc) fix up most of the problems (just paint them the right colour and give them fighter/rogue/fire bloodline sorcerer/cleric? levels), but not all
Any thoughts how to fix up the holes in that?
Eltacolibre
|
well I dont want to spoil too much but I would recommend you to wait until book 2 for your army of minions. Way of the Wicked has basically a houserule about evil organization, which you will enjoy a lot and start in book 2, because you would be level 6 which is appropriate for having a group of followers.
Still tho way of the wicked is full of recruitable npcs, of all kind, including armies etc...so all I can say, just don't worry about it and talk with your dm.
| StDrake |
My point here is more theoretical and conceptual than something that will really see play, so talking to my DM would first have to be about running two characters..which neither of us will want.
So this threads point is just research for sciences sake and thus shouldn't rely on what an adventure path will bring (I might as well try it out in a different one if it comes to that..wondering how he'd fit in Reign of Winter)
Eltacolibre
|
Alright, assuming no campaign influence:
Lord of Darkness archetype for antipaladin is pretty much spot on.
The gremlins are frankly just goblins. There are many variants of goblins out there and the goblins of golarion do like fire and even have variants involving doing more damage with fire. Just give them approriate class levels, archetypes, alternate racial traits etc...
-Brown regular goblins.
-Red you could use Goblin with the fire bomber alchemist racial archetype and their excellent feat, Burn! Burn! Burn!.
-Grindylow are aquatic goblins, just add a spellcasting class, druid seems most likely.