Fiddich
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so I am building a new bloodrager (for a friend who died dramatically and needs to rejoin the group), and needing some clarification.
The 1st level draconic bloodline power reads as thus:
Claws (Su): At 1st level, you grow claws. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws deal an additional 1d6 points of damage of your energy type on a hit.
Am I correct in reading this then at level 9 when BAB is +9/+4 , he is getting two attacks at +9 and two attacks at +4 with a d8 base? (on a full attack, otherwise just the +9/+4).
Thanks for the help,
Fid
Deadmanwalking
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No, you are not correct. Natural Attacks never get additional attacks from high BAB. You get one per Claw/Bite/Talon etc. Nor does anyone ever get additional attacks (including those from BAB) on a standard attack action.
Now, at 9th, you will have +9/+9 while someone with a sword will have +9/+4 on a full attack.
These rules combined are the reason why getting as many natural attacks as possible is the usual strategy of Natural Attack builds. Maybe consider going Half-Orc to pick up a bite attack if planning on using this strategy...
Raisse
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Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.
At level 9, while raging, your barbarian would have 2 claw attacks, both made at +9 as a full attack. If he uses a standard action to attack, he makes 1 claw attack at +9.
Some natural attacks are denoted as secondary natural attacks, such as tails and wings. Attacks with secondary natural attacks are made using your base attack bonus minus 5. These attacks deal an amount of damage depending on their type, but you only add half your Strength modifier on damage rolls.
You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.
This means that if your scaly barbarian friend decided to wield a longsword in 1 hand and attack with his other claw his attack would look like this:
Longsword +9/+4, 1d8 + STRClaw +4, 1d8 + 1/2 STR
Fiddich
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PRD wrote:Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.At level 9, while raging, your barbarian would have 2 claw attacks, both made at +9 as a full attack. If he uses a standard action to attack, he makes 1 claw attack at +9.
** spoiler omitted **...
Thanks for the help, I thought it sounded a little to good to be true.
| ShroudedInLight |
If however you could stack on additional Natural Attacks (Skinwalker, Tengu, Other things with Bites OR using the totally not PFS legal archetype that lets you sacrifice bloodline powers for rage powers to pick up a bite) then you can have as many Natural attacks at your full BAB as you wanted...at any level.
So you could have 3 natural attacks at level 9, or very possibly 5 if you went with a Ragebred Bloodrager and picked up that Bite Rage power.
Eh, just throwing out options.
Deadmanwalking
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Don't forget that Natural Attack builds rely heavily on the Amulet of Mighty Fists magic items at higher levels, which are many times more expensive than regular weapon enhancements.
Still likely cheaper than Two-Weapon Fighting though.
Actually, it's twice as expensive, not 'many times'...which makes it exactly as expensive as Two-Weapon Fighting.
| kestral287 |
If however you could stack on additional Natural Attacks (Skinwalker, Tengu, Other things with Bites OR using the totally not PFS legal archetype that lets you sacrifice bloodline powers for rage powers to pick up a bite) then you can have as many Natural attacks at your full BAB as you wanted...at any level.
So you could have 3 natural attacks at level 9, or very possibly 5 if you went with a Ragebred Bloodrager and picked up that Bite Rage power.
Eh, just throwing out options.
Ragebred + Extra Feature + rage power for a Bite + Bloodrager claws = six natural attacks, available from level 4 I believe. Alchemist can come online faster (level 2), and Barbarian right behind (level 3).
| thegreenteagamer |
While we're adding "Don't forget"s, don't forget, though, that upon gaining an iterative attack you can ALSO wield those claws (or at least one of them) WITH a sword, granting you, instead of +9/+9 with claws only, a +9/+4/+4 by wielding the sword, gaining an iterative sword attack at -5, and a secondary natural attack at -5 with your off hand.
You can do this with as many natural attacks as you have, and if you take the multiattack feat it drops the penalty to -2.
So, say you have a sword, claws from dragon bloodline, and you took the primalist archetype and grabbed yourself a pair of horns. Finish it off with a bite, 'cause you were a tengu to begin with, 'cause why not? You can't use your second claw if you're holding a sword, but, if you have all that and multiattack, and your total attack bonus is normally +9/+4, you can go....
+9/+7/+7/+7/+4....or, sword, claw, bite, horns, sword.
| thegreenteagamer |
You can do Claw/Sword at level one. Assuming a BAB of +1, it'd be Longsword +1/Claw -4. No need to wait for iteratives.
Yes, but my point was that using natural attacks AND manufactured attacks does not eliminate the iterative attacks of the manufactured weapon, no matter how many natural attacks you throw into the mix.
Besides, the -5/-2 with multiattack to natural attacks means an all-natural attack combo is usually more efficient until you start to get iterative attacks.