| Duskbreaker |
So I made a lvl 8 shaman to replace me ancector oracle that got eaten by a dire tiger. Any suggestions on what wandering spirit would be good to have? Currently using Fire to be able to contribute damage to the party since the other casters are a summoner, a bard, and a antipaladin in this Way of the Wicked game I'm in. Also I don't need to breathe but me familiar does.
| boring7 |
Not that familiar with shaman. Unless I'm missing something wandering spirit "wanders" and can be whatever you feel you need each day. So, "any of them"?
I'm noticing a lack of healing in your party makeup, so life seems an obvious choice. Bones is good for animating "mules" of various sorts (not much else though). Mammoth has good buff spells, Stone has Wall of Stone at 4th level (kind of a big deal) and that's about it. The others are junk or stuff that doesn't stack with other party member abilities.
You can take improved familiar, get an Arbiter Inevitable as a familiar and it looks like it won't need to breathe. Rules are a bit dodgy.