| Uncle Binder |
Hi, gang. I have a 1st-level Half-Orc Wizard (Necromancer), and I'm looking for input on how best to progress up through 20th level while staying true to the concept, which is trying to take advantage of the Toothy Alternate Racial Trait for Half-Orcs. The 1st level build and spell load are not subject to change in any way.
STR 12 DEX 12 CON 12 INT 16 WIS 12 CHA 14
Alternate Racial Traits: Toothy, City-raised, Cavewight
Arcane Bond: Armadillo Familiar
Arcane School: Necromancy (Command Undead) Opposition Schools Evocation, Illusion
Feats:Scribe Scroll, Command Undead, Toughness
Drawback: Cruelty (compelled to try to bite helpless/dying foes within 30')
Traits: Finding Your Kin, Reactionary, Magical Lineage (Stricken Heart)
Spells: Bouncy Body, Chill Touch, Detect Undead, Enlarge Person, Ray of Sickening, Sleep, Stunning Barrier
Felbur also wears an Armored Kilt, and venerates Anubis.
Please let me know if more details on concept or other aspects of the character are needed.
Thanks for reading.
Magda Luckbender
|
It seems like Felbur wants to use the necromantic touch attack line. No reason not to flavor this as a bite. Spectral Hand let's him deliver touch attacks at range, for when Felbur knows it's not safe for a wizard to be in close combat. He can load up on touch attacks, then deliver them in a prudent way. Totally do-able.
I imagine the bite attack is mostly for flavor, and for an alternate way to deliver touch spells. Uncle Binder probably knows that a wizard frequently found adjacent to monsters is called a dead wizard.
| Mr. Damage |
A wizard frequently found adjacent to monsters is called difficult terrain.
Would this be a candidate for Vital Strike...down the road?
Greater Invisibility is a must.
Look into intelligent undead via Necromancer and a cohort via Leadership to help distract the enemy from converting your guy to difficult terrain. My 2 cents.
| Uncle Binder |
It seems like Felbur wants to use the necromantic touch attack line. No reason not to flavor this as a bite. Spectral Hand let's him deliver touch attacks at range, for when Felbur knows it's not safe for a wizard to be in close combat. He can load up on touch attacks, then deliver them in a prudent way. Totally do-able.
I imagine the bite attack is mostly for flavor, and for an alternate way to deliver touch spells. Uncle Binder probably knows that a wizard frequently found adjacent to monsters is called a dead wizard.
Which is why the concept comes with Ray/BFC spells built-in, and comes on a chassis with good access to minionmancy as the game progresses. Felbur's the child of a Ghoul Sorcerer Bloodline Sorceress who ran a subterranean necropolis (hence the unusual City-Raised/Cavewight combo) and the Orc manual laborer whose loyalty won her over. That bloodline is the reasoning behind the fluff of the Cruelty drawback, and informed the decision to attempt to make the bite attack useful.
Magda Luckbender
|
Two suggested options:
#1 Stay single class wizard, excel at spells. Keep a single nasty bite prepared, in case a foe gets in your face and draws your AoO. The bite is mostly flavor, as you won't often use it. I definitely see the bite attack as flavorful because ... you get to taste your foes!
#2 Become an Eldritch Knight & actually use your melee attacks. This is a much weaker option, power-wise, but might be good for fun and flavor. This is the sort of wizard I might play in a group of mostly Tier 4-5 characters.
| Arch_Bishop |
Well in that case...eldritch knight will fix many of the problems people mentioned above. From what I see, this is mostly a thematic character so the spell levels lost might not bother you. If you do mind about them, stick to wizard.
The only thing that I would change, would be the magical lineage selection. I mean...what's more thematic than vampiric touch through a bite attack?Plus the temporary HP you get are very good.
Anyway, self buffs are going to help you a lot with your focus on the bite and melee range. Mage armor, Defending bone, False life, stunning barrier, shield, protection from evil etc are all there to help you early. Too bad Illusion is prohibited because there is greater Invis and Mirror image. Chill touch, shocking grasp, ghoul touch, vampiric touch, stricken heart can go through your bite as well. Sooner or later you will have to quicken them in order to cast them and use your bite to deliver them in the same round.
Command undead (spell) can get you nice pets, instantly if they are mindless. You better have company if you are going melee as a wizard.
Any feat that will strenghten the spells you deliver(metamagic)would be good I guess. As for your bite, you could try Improved natural attack at some point, in order to get it to 1d8 if enlarged(optional).
Does taking improved familiar and replacing your armadilo counts as changing the core build? Cause eldritch knight familiars are much better in combat than the rest. Plus you could pass him wands to buff you up in battle. If you consider it a change in the core build, ignore this.
Check out if there is anything interesting for you in the Sorc bloodlines since you have 14 CHA (Eldritch Heritage feat). Dont remember if there is something for you there right now.
Favored class bonus go to HPs.
Thats a few things on top of my heard right now...