Gaining Power Feats: Mandatory?


Rules Questions and Gameplay Discussion


Forgive me if this has been asked elsewhere, but when you gain a Feat as a reward, is this mandatory? I assume it is mandatory because there is no "may" before "gain a __ feat" and in most cases a feat is beneficial.

However, there may be circumstances where a feat may actually weaken your character, making it less a reward than a punishment. Specifically I am thinking of a card feat which may dilute your deck after you maximize your favored card (like Sajan after you max his blessings) or Ranzak increasing his hand size (making him more vulnerable to massive damage).

Thanks for any help, or pointing me to a previously established answer.


I've flagged this to move be moved the rules forum for the card game.

In regards to the question, I believe that use you must take feat because it tells you to. Since, as you mention, there is no qualifying "may" in the sentence that gives you the feats, there is no option.

Pathfinder Adventure Card Game Designer

Unofficially:
You must check a box.

We built characters like Sajan and Ranzak that way for a reason. Card feats and hand size feats are designed to keep pace with the game; as you add more of one, you need to add more of the other to keep the character in equilibrium.

I should write a blog about this.

Grand Lodge

Mike Selinker wrote:
I should write a blog about this.

About the design behind character progression in the game?


Glad this has been brought up - I knew you couldn't DELAY taking a power feat (i.e. not take the 3rd generic one, then take it AFTER getting your role card), but had been under the impression you could pass it by altogether.

You learn something new every day...


Theryon Stormrune wrote:
Mike Selinker wrote:
I should write a blog about this.
About the design behind character progression in the game?

Yes pleasssse.


There is an extremely expensive and awkward work-around for Power Feats, if I'm not mistaken.

If you're not playing single-player, AND you're willing to give up both scenario and adventure rewards, you can avoid it. Simply have the group play through whatever scenario you don't want the award from without you (if you don't want the adventure award, it can be any scenario in that adventure). Your character can then continue playing with them, albeit short a scenario and correlating adventure reward (you have to do all the scenarios in an adventure to get its reward). This only works with adventures 1 and 2, really, however. If you miss out on adventure 3, you don't get your role card, and the only reason to do this is to unlock other options via the role card.

All that being said, a house rule is a better solution than cheesing the rules so weirdly, even if it is technically legal, in my opinion.

You might find this thread helpful, for related reading.


Yeah, I was wondering if you could delay gaining a power feat and save it until you get your role (which would lead to many different builds potentially), but I guess I got my answer... can't be done in organized play at least. At home you can do anything you like.

Grand Lodge

Jason S wrote:

Yeah, I was wondering if you could delay gaining a power feat and save it until you get your role (which would lead to many different builds potentially), but I guess I got my answer... can't be done in organized play at least. At home you can do anything you like.

In organized play, if you play a scenario and decide not to take the reward (skill feat, power feat or card feat) then you cannot get it later on. Part of the replay rules is that you cannot get a reward more than once. (Even if you turn it down the first time.)

Grand Lodge

That's interesting. You're right, but I believe it also came up about the random card rewards that one could pass on accepting the reward, and then if they replayed it, they could still take it later.

I'll have to see if I can find that discussion, or if I'm rememebering it incorrectly.

Grand Lodge

Really? I'd be interested in seeing that since the guidebook is pretty specific about rewards and replays.


This question came up in my OP session. A player drew a card for a random card scenario reward, didn't like the card, so choose not to add it to his deck. He then said he didn't have to mark his chronicle sheet as having taken the reward, because he didn't keep it.

I argued that if you draw for the reward, you've taken it, whether you keep the card or not. I believe Tanis said this in this forum, but I haven't found the thread.

Grand Lodge

Yes, if you pulled a random card, you took the reward regardless if you actually keep the card or not.

And Theryon, this was the thread I was thinking of. No one specifically mentioned replaying it later and taking the reward, but on re-reading it, I think the assumpion might have been made by a few posters.

But yes, obviously you only have one opportunity to claim a reward.

Grand Lodge

elcoderdude, this is the thread that it was discussed. If you take the reward or attempt to take the reward, you mark it off as Take the Reward. Only if you really don't want the reward at all or can't take it (because of a replay) then you don't check the box.

ThreeEyedSloth, yeah, that was the thread I was remembering but I'd still say you that if you succeed at a scenario and don't take the reward, you can't replay it later to gain it. In either organized play or the adventure path. The rewards are given in a designed sequence and we can't change that just because.

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