Hopeless's Legends are Made, not Born


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Male Half - Elf Warrior/Ranger* (1/2)

Talden speaks loud enough for his voice to carry.

"Alright. It looks like Herve has scouted ahead for us a little and I think the wagon should be able to make it. Let's get moving and remember, as long as we work together we'll see Carter, Dale, Jonas and ourselves through this in one piece. Who knows, we might be home in time for dinner."

Talden waits for the wagon to take up the trail again and resumes his place at the rear watching for any trouble.

Talden is keeping an eye out for any trouble so feel free to role perceptions checks for him as much as you want.


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

"Allright, lets go then." Willy gets the wagon moving down the path. "If there's a lumber camp over there, I never heard of it."


Hopefully this will make things easier let me know if you can access this or not.

The Trail's Choice


"I would certainly hate to leave our backs exposed. We should at least investigate the encampment. I can sneak up to investigate if you all like. At least one of us should."


Female Human (Chelish) Commoner 1/Ranger 2

Tenna hesitated just a moment before adding to the Shoanti's suggestion. "If that encampment is safe, we could leave Old Carter there and not have to worry about watchin' over him while we go after that ogre. I just don't think it's goin' to be safe, it bein' so close to the lair an' all."

She declined to recommend either path. She expected danger either way, but she didn't want to make the choice that could condemn Carter to death. She didn't want that on her head. Easier to let someone else step up to that responsibility, and to deal with whatever consequences may come of it.


At Teena's words Bogorin sits up straight and thinks The lass has wisdom fer her age he puts a hand on Willy's arm to get him to stop the wagon. Torn for a moment between his ever increasing worry over Dale's unknown fate vs the certain doom of Carter if he didn't receive proper care, soon, the old dwarf pauses before he speaks. Finally he says "The girl speaks sense. If'n that camp yonder should prove tae be a safe place fer us tae leave Carter sure as my beard it'd be a whole lot better fer 'im den bein' lugged around like a sack o pataters by us"


Male Half - Elf Warrior/Ranger* (1/2)

Hopeless: how far does Talden think the camp is from the hill and how long does he think it would take for them to get to the camp and back with the wagon? Also, what time of day is it? Thanks!


Male Human (Taldan) Barbarian (Invulnerable Rager) 5
Bogorin Rockstomper wrote:
"The girl speaks sense. If'n that camp yonder should prove tae be a safe place fer us tae leave Carter sure as my beard it'd be a whole lot better fer 'im den bein' lugged around like a sack o pataters by us"

Willy stops the wagon.

"Ok Bogey, it don't matter much to me what way we go. But I'm tellin' ya, I don't think there's no lumber camp over there."

"Are we takin' the other track then?" He asks the others.


Please all make Sense Motive and Perception checks please

If Sense Motive is rolled 13+:

Spoiler:
This place has been kept secret from everyone in Waypoint including Nagina and even Old Carter made no mention of it, making it very dangerous to even risk revealing your presence let alone trying to get help from there

If Perception is rolled 13+:

Spoiler:
As Willy mentioned if this was a lumber camp he should know about it so why has it been kept secret, unless its not supposed to be known about. More importantly all waystations openly bear the Andoran flag as proof of their allegience and this place were it not for how close you are to the hill you wouldn't have noticed it even with the smoke trail.


Talden Skard wrote:
Hopeless: how far does Talden think the camp is from the hill and how long does he think it would take for them to get to the camp and back with the wagon? Also, what time of day is it? Thanks!

Roughly a day return trip with the wagon quicker by horseback and its coming close to late afternoon at this point


Male Half - Elf Warrior/Ranger* (1/2)
hopeless wrote:

Please all make Sense Motive and Perception checks please

If Sense Motive is rolled 13+:
** spoiler omitted **

If Perception is rolled 13+:
** spoiler omitted **

Perception check = 13

Sense Motive check = 5


Male Half - Elf Warrior/Ranger* (1/2)

"I don't know if we have time to check on the camp. That camp is pretty far away, I'd guess at least a days ride there and back with the wagon, and I don't think Carter will last that long let alone Dale or Jonas. I think speed will be our best ally at this point and the sooner we can rescue Dale and Jonas and get the antidote the better off we'll be. I say lets move."


Bogorin inwardly feels some relief that they'll be getting to Dale quicker, and than feels some guilt over that because of Carter. Still there's not much for it. He squints into the distance, trying to see the camp more clearly "Ach! Me old eyes dinnae realize it was so far. Right ye are lad, enough stallin'! Time tae rescue me Dale!"

And he claps Willy on the shoulder again, hoping to urge him to hurry the wagon up the trail to the cave this time.


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

Perception (1d20+6=25)
Sense Motive (1d20+1=17)


Male Half - Elf Warrior/Ranger* (1/2)
Willard Barnable wrote:

Perception (1d20+6=25)

Sense Motive (1d20+1=17)

At least one of our characters is paying attention


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

Willy can't seem to let go of the idea that the smoke might indicate the presence of a Consortium lumber camp. He starts the wagon up the trail toward the cave and tells Bogorin:

"Ya know Bogey, I just thoughda somthin' else. If that was a Consortium camp over dere, it would be flying flags, like the Andoran flag and one wit' the Consortiun sigil on it. I don't see no flags. Just smoke."


Bogorin frowns at Willy's words and turns back to look over his shoulder and once again squints to try and make something out. Still though, he sees nothing but the smoke. Frustrated at his aging eyesight and now worried even more than before, this time over the whole town with the possible threat of a small army of potential enemies nearby and he express all this in a simple grunt in reply to Willy "Ungh."

First Dale, then Carter, now the whole town were filling up Bogorin's lists of worries! Seems things sure were a lot easier when all he was worrying about was where his next pint of ale was gonna come from. With that reminder, Bogorin once again brings the aleskin to his lips, only to find it empty! His companions are somewhat startled by the sudden cursing from the Dwarf "Blast and dagnabbit tae hades!" Now in a more foul mood than ever, the old dwarf simply sits and grips tightly to his war-hammer. Boy is he ever gonna smash some heads soon as he gets a chance...


Male Half - Elf Warrior/Ranger* (1/2)

As the group turns and heads toward the hills Talden starts speaking, partly to organize and piece his thoughts together and partly to bolster his compatriots spirits and give them a plan of action.

"Alright. Now Old Carter always said during training that you had to plan for your next battle but take them one at a time. I didn't quite understand him at the time but I think I understand now."

"We've got a lot of un-answered questions that we need to plan for but we have to take one at a time. Once we get to the hill we have to figure out what we are going to do with Carter, then figure out how to get into the ogre's lair. Afterward we need to figure out where Dale and Jonas are and how we are going to get them out safely. We also need to find the antidote for Carter and get everyone through this is in one piece. Throughout all of this we need to to deal with the ogre, Otis the wizard, and the goblins."

"Keep a sharp eye out for any attacks or ambush. Goblins aren't too smart but if they've ambushed us once they might try again. Once the hill is within sight I suggest we hide the wagon, the horses, and Carter and approach the hill on foot. I don't think any of us have experience fighting from horseback and the wagon will only slow us down. Now I have always heard that goblins are afraid of horses so we might want to tie the horses up with the wagon and hide them in the forest. Otherwise we will probably want to hide Carter away from the wagon since it and the horses will be pretty easy to find."

"When we approach the hill we need to stay close but not right on top of each other. Once the entrance is found I suggest Bogorin and Willy take the lead since Bogorin has the most experience and doesn't need light to see while Willy will have room to swing that goblin cleaver of his. I'll take rear and support Bogorin and Willy when they need help. Tenna, you stay in the middle so that you can best pick out your targets and Brallin you take the middle as well since you can reach to assist both the front and rear as needed with your polearm."

"As we saw earlier goblins are unorganized and just as likely to scatter when confronted with a strong fight but the ogre will be different. As much as I would like to see the ogre dead I suggest we get Dale and Jonas out without fighting him if possible. I am not sure what Carter had in mind with that arrow but it might be our only real hope of finishing off the ogre for good. That Tenna will be your responsibility. You're a damn good shot so trust yourself, take careful aim, and make that arrow count. You can do it. Now, if we do encounter the ogre and we have to fight him it will be our duty gentlemen to distract him and keep him busy until Tenna can get a good shot in. We need to try and form a ring around him and keep him in the middle of it. That way he has one of us on all sides attacking him and he has to constantly turn to face an attack. That should hopefully keep him off balance and prevent him from focusing on any one of us and give Tenna the opportunity to make a good shot. If one of us falls or gets injured badly the rest of us need to press the attack and distract him so that he can't focus on that person."

"Once we have Dale and Jonas we will keep the same marching order and have them in the middle with Tenna so that we can protect them. Remember, our goal is to get Dale and Jonas back to Waypoint alive. If we can do so without encountering the ogre than all the better. It will be dangerous but together I believe we can do this."


All sounds Great! Except I Think that we are Already on the way up the hill...and I got the impression that the cave was at the top of it? Perhaps if so we can just leave the wagon and horses near the entrance. This would also be convenient for a quick getaway ;-) If I'm wrong in my understanding of our current location and destination, please ignore


Female Human (Chelish) Commoner 1/Ranger 2

Tenna nodded silently as Talden went over his plan. The worry hadn't left her eyes, but it was tempered with determination now. "I follow ya." She checked her father's bow, making sure the string was fit and stretching her arms. She was nervous about having so much responsibility, but at least she now had something solid to latch onto instead of having nothing but "what-if's".


Bogorin Rockstomper wrote:
All sounds Great! Except I Think that we are Already on the way up the hill...and I got the impression that the cave was at the top of it? Perhaps if so we can just leave the wagon and horses near the entrance. This would also be convenient for a quick getaway ;-) If I'm wrong in my understanding of our current location and destination, please ignore

Oh yes and the trail you're using does look like its had wagons go up there on several occasions and the same evidence indicates whoever was driving the wagon wasn't any good at it

Willy only:

Spoiler:
Due to how high your perception roll was you've also noticed goblins and what you think might be a hobgoblin ducking out of sight at the top of the trail right before you started up the hill with the wagon.

The trail leading up the hill has tall mounds on either side tall enough for someone to perch atop of.
The debris on either side of the trail seems to consist of broken barrels and even a wagon wheel however there are tracks that look quite strange.

Talden:

Spoiler:
Make a Knowledge/Nature check, Survival check too if its better

Tenna:

Spoiler:
Where is the arrow you were passed?

Herve:

Spoiler:
Make a Knowledge/Nobility check should have mentioned this earlier

Bogorin:

Spoiler:
Make an appraise check you get to add your dwarven appraise bonus to this and a Perception & Sense Motive check but thats to do with Willy

Brallin:

Spoiler:
Make a Survival check


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

"Hey Hervey!" Willy yells as loud as he can up the trail to Herve. "Watch out! There's gobbos up there!"


Male Half - Elf Warrior/Ranger* (1/2)

Knowledge: Nature (natural 20!) = 30

Survival check = 8


Willard Barnable wrote:
"Hey Hervey!" Willy yells as loud as he can up the trail to Herve. "Watch out! There's gobbos up there!"

Okay that gives everyone a +2 to their Initiative roll once we get past the next bit


Talden Skard wrote:

Knowledge: Nature (natural 20!) = 30

Survival check = 8

Spoiler:
Whatever pulled these wagons up the hill weren't horses from the debris you're passing in fact you'd swear no natural beast of burden pulled these captured wagons up the hill

Some of the debris is also glittering as if metal and jewels are part of them making you all wonder why the goblins didn't gather up all of this stolen treasure.


Male Half - Elf Warrior/Ranger* (1/2)
Willard Barnable wrote:
"Hey Hervey!" Willy yells as loud as he can up the trail to Herve. "Watch out! There's gobbos up there!"

Talden draws his axe as his head snaps forward and looks towards to where Herve is searching for danger.

Perception check (sight) = 15


Male Half - Elf Warrior/Ranger* (1/2)
hopeless wrote:

** spoiler omitted **

Some of the debris is also glittering as if metal and jewels are part of them making you all wonder why the goblins didn't gather up all of this stolen treasure.

"Stay calm and keep an eye out for the ogre. It wasn't horse or ox that pulled those other wagons up the path and goblins rarely leave anything shiny lying about. Remember, stay calm, stay together and if need be use the wagon as cover from arrows, javelins, or other ranged."


Appraise; Perception; Sense Motive (1d20+6=23, 1d20+3=19, 1d20+3=16)


Bogorin Rockstomper wrote:
Appraise; Perception; Sense Motive (1d20+6=23, 1d20+3=19, 1d20+3=16)

Bogorin only:

Appraise
Spoiler:
Some of the debris is junk but every so often you've spotted small trinkets even some as large as goblets mixed in with them, a couple of small jewelled daggers from the look of them with what looked like Chelish rubies in the pommel (worth at least 60 gold pieces each), only one of the goblets looked like gold (roughly 90 gold pieces if intact which you can't tell without physically checking) but no silver as far as you can see

Perception

Spoiler:
The debris seems a mixture of wagon types, you've been around Waypoint long enough to know what types come from either Olfden and Falcons Hollow and some of the wagon debris doesn't look Andorran, in fact some of the debris doesn't look like it came from any wagon making you wonder what else is hidden up in the Ogre's lair

Sense Motive

Spoiler:
You picked up on what Willy was reacting to before he spoke so was also able to spot the hobgoblin disappearing out of sight at the top of the trail


Hopeless, how far away are we from the top of the hill right now?


Bogorin Rockstomper wrote:
Hopeless, how far away are we from the top of the hill right now?

Require either Willy or Bogorin or even Brallin to make a Handle Animal check

Bogorin only:

Spoiler:
You've just started up the hill, it will take a couple of rounds to reach the top but thats after Herve posts his response.


HA check (1d20=6)

Bogorin speaks quietly but loud enough for his teammates to hear "We've got more den Gobbos n' and Ogre up there, I coulda sworn I seen me a Hobgoblin too. More n' dat, dere be some valuable treasure here abouts n' no kinda Gobbo's I ever known woulda just left it 'ere"

The old dwarf doesn't seem to be disturbed by this information of more potential foes at all though as he stares grimly ahead. Indeed, he seems almost...eager.


Male Taldan Aristocrat 4

Initiative 15


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

Handle Animal (1d20-1=17)


Male Half - Elf Warrior/Ranger* (1/2)

Ride check = 18

Just in case Talden needs to maneuver his horse up the path.

With Bogorin's warning about the hobgoblin, the goblins, and the treasure Talden responds.

"OK. We are going to have to push forward over the crest of the hill because of the wagon. I don't think we'll be able to control it if we have to back it down the hill and the goblins attack. Willy and Bogorin, once we get over the top of the hill be ready to jump from the wagon in case they go after the horses in hopes of causing the wagon to flip. If need be I'll ride forward to help Herve and try to get him back with the rest of us."

"Now remember, we've killed their filth before and we can do it again. The spirits are with us today so lets send these wretches to whatever hellspawn they serve."

Talden spurs his horse forward to take the lead.


Male Half - Elf Warrior/Ranger* (1/2)

Initiative = 16

Initiative for when it is needed.


Female Human (Chelish) Commoner 1/Ranger 2

Tenna has the special arrow in her quiver, which she'll reposition to her side so she'll be able to see where it is.

Tenna drew an arrow and kept it nocked in her bow as she followed the wagon, watching their backs.

Hobgoblins? she thought. Gods, as if we didn't have enough to worry about... A sudden, terrifying suspicion came upon her, but she kept it to herself. They had enough present worries to see to.

Initiative: 15


Survival 6, Initiative 17

All manner of thoughts spin through Brallin's head. "What have I gotten myself into?", he thought to himself. Scanning the horizon, he did his best to follow the logical path of tactics that the others were providing. As soon as the mention of enemies was clear, all those thoughts faded away.

Like an animal, he hunched down on his mount, snarling. With bared teeth, he advanced steadily; he welcomed a fight.


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

"Hobbos and Gobbos, eh? Bring 'em."

Willy drives the wagon up the path, tying to keep pace with the other mounted party members.


Herve Esterel wrote:
Initiative 15

Herve only:

Spoiler:

Okay as you ride up the slope the others are still concentrating on that camp thats caught their interest, as you approach the top you see a goblin on either side set to jump you.

Please make a Ride check and you do have initiative so you can make the first attack if you wish. Do you need that map link posted again?


Talden Skard wrote:

Ride check = 18

Just in case Talden needs to maneuver his horse up the path.
With Bogorin's warning about the hobgoblin, the goblins, and the treasure Talden responds.
"OK. We are going to have to push forward over the crest of the hill because of the wagon. I don't think we'll be able to control it if we have to back it down the hill and the goblins attack. Willy and Bogorin, once we get over the top of the hill be ready to jump from the wagon in case they go after the horses in hopes of causing the wagon to flip. If need be I'll ride forward to help Herve and try to get him back with the rest of us."
"Now remember, we've killed their filth before and we can do it again. The spirits are with us today so lets send these wretches to whatever hellspawn they serve."
Talden spurs his horse forward to take the lead.

The sounds of battle are now quite clear to you, Willy is getting the hang of driving the wagon quite nicely but it still means they're slow getting up the hill.

Your own steed spurred on takes flight up the hill but you can't help feel nervous wondering just how much of a lead Herve has on you that he wasn't in sight when you began the charge up the hill.


Male Taldan Aristocrat 4

for the DM

Spoiler:
Herve ride to the goblin on the left and dismount Unless I'm wrong , this cost me a move action so
Herve steps down from his horse and strike at the goblin : AC 21 , damage 6
he'll put his dodge on the goblin engaged


Herve Esterel wrote:

for the DM

Herve only:

Spoiler:
Ride action is to avoid the goblin jumping you there's one on your left and 2 on your right of which only 1 is reacting, let me know if you still want to commit to that action as it will mean not only will you have two foes down with you but those at the top will have an action against you.

The approach


Male Taldan Aristocrat 4

For the DM

Spoiler:
Yes indeed , my plan is to engage the goblin on my left as soon as possible. It will hinders distance attacks from the two at my right . And hopefully , they won't be able to flank me yet
I do plan to stop my move juste below the first goblin of course and not beetween the two groups


Female Human (Chelish) Commoner 1/Ranger 2

Tenna fought the urge to rush her horse ahead and kept pace behind the others. "Let's hurry!" she called out, trying to sound more ready for battle than she really felt.


Herve Esterel wrote:

For the DM

** spoiler omitted **

Riding up the rise a goblin leaps out at you from atop the wall on your left, quickly reacting Using your attack roll as the modifier to your ride skill you nimbly dodge the flailing limbs of the leaping goblin who lands behind you even as another goblin lands on the ground to your right.

Dismounting you notice the goblin that fell behind you has regained its feet and is turning to run back up the hill even as the goblin on the right has landed on the ground and is moving towards you.

The last goblin atop the wall has hesitated and has drawn a bow whilst at the top of the rise a hobgoblin is giving our orders in his stark tongue to the pair of goblins you can see up there both of whom have drawn spears and look prepared to throw them down at you.

Your glance behind you at the goblin that fell behind also reveals that the others have turned the wagon and are trying to head up after you however Talden has taken the lead on horseback albeit he still going to be a while before he can reach where you're currently located.
Now you can make an attack roll


Tenna Milcress wrote:
Tenna fought the urge to rush her horse ahead and kept pace behind the others. "Let's hurry!" she called out, trying to sound more ready for battle than she really felt.

Up ahead it appears Herve has dismounted as a pair of goblins have jumped down from the wall that overlooks the approach up the hill, one fell behind Herve as he nimbly rode past it whilst the other timing its jump down more accurately is in position to move against the reckless aristocrat as another goblin still atop the wall has drawn what looks like a bow whilst something is moving at the top of the hill but none of you down at the bottom can see exactly what.


I imagine Brallin is with the others, though I must admit that I'm still confused as to what exactly is happening.


Brallin the North Wind Warrior wrote:
I imagine Brallin is with the others, though I must admit that I'm still confused as to what exactly is happening.

Brallin only:

Spoiler:
When the group chose to follow the trail which had wagon tracks they came into sight of another waystation located beyond the hills using a route that bypasses Waypoint but being so close to the hills would make it more vulnerable to the Ogre's raids making it more of a mystery why the Ogre bothers to raid Waypoint. Whilst the group was deciding whether to investigate further particularly to see if they could get help for Old Carter Herve chose to engage the Orge alone by charging up the rise towards the hill and the front entrance one of three Old Carter had described.
In doing so the guards set to protect that approach moved to stop him and he is currently battling the first group.
For the record he caught me by surprise as well as I was more concerned with what the rest of you were doing to realise what he had planned
Hope that helps, you can now upgrade your character to 1st level in your chosen pc class since discovering that waystation secret was enough to put you to 1st level.


Male Taldan Aristocrat 4

Herve attacks the goblin between him and the group then
He strikes a perfect blow
Attack 24 Damage 7
Confirm critical Attack 17 Damage 9 He then put his dodge toward the other goblin doubting the first one is still there

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