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Hi there guys, I was after a bit of Help with my newest Character idea, I was wonder what your Ideas and Advice on it might be, also Im playing this none pathfinder Society with a Group of Other players in my town
My Roles where these:
18
18
14
15
13
9
14
So as you can see I went quite well with my Roles I was thinking along these lines for Stats
Str: 18 (+4 Racial) = 22
Dex: 14
Con: 18
Int: 15 (-2 Racial) = 13
Wis: 14 (-2 Racial) = 12
Cha: 13 (-2 Racial) = 11
I was going to Dip in to Titan Mauler till Level 2 for the Jotungrip, then cont in Mutation Warrior with a Point in Titan Mauler every now and then it basicly end up likes this for Feats Path/Leveling:
1st Level: Titan Mauler - Feat: Weapon Focus (Greatsword)
2nd Level: Titan Mauler - Feat: none
3rd Level: Mutation Warrior - Feat: Two-Weapon Fighting - Bonus: Power Attack
4th Level: Mutation Warrior - Feat: None - Bonus: Cleave (+1 Str)
5th Level: Mutation Warrior - Feat: No idea - Bonus: None
So that is as Far as I have gotten, I was after you input on this Build for Later Levels, as I am in a Rise of the Runelords Campaign

Secret Wizard |

i feel you'll stop enjoying this character when you need to keep track of its stats with rage and mutagen and in every possible permutation of the two buffs.
I'd recommend you stick straight mutation warrior, using a bastard sword as a two hander. Later, when you get an extra hand, you can take the exotic weapon proficiency and two-weapon fighting to use an oversized bastard sword two handed and a regular bastard sword in your other hand.
If you go full mutation warrior, put the other 18 on dexterity, as you will need move AC.

The Dragon |

i feel you'll stop enjoying this character when you need to keep track of its stats with rage and mutagen and in every possible permutation of the two buffs.
I'd recommend you stick straight mutation warrior, using a bastard sword as a two hander. Later, when you get an extra hand, you can take the exotic weapon proficiency and two-weapon fighting to use an oversized bastard sword two handed and a regular bastard sword in your other hand.
If you go full mutation warrior, put the other 18 on dexterity, as you will need move AC.
On the other hand, it does let you scale your power level to the opposition.
That's one of the beauties of builds that buff; you can tone it down so you don't get into an arms race with the GM and can bring out the big guns only when you absolutely have to.
Also, if you do go for TWF, be sure to pick up Double Slice. it lets you add full str to damage.

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Do you want to use two greatswords? The -4 to hit when TWFing with two one-handed weapons combined with the -2 for using jotun grip will mess up yout chance to hit anything.
Yer but where Im at on it, the Str bonus and the BAB Seem to Negate that problem alot.
Secret Wizard wrote:
i feel you'll stop enjoying this character when you need to keep track of its stats with rage and mutagen and in every possible permutation of the two buffs.
I'd recommend you stick straight mutation warrior, using a bastard sword as a two hander. Later, when you get an extra hand, you can take the exotic weapon proficiency and two-weapon fighting to use an oversized bastard sword two handed and a regular bastard sword in your other hand.
If you go full mutation warrior, put the other 18 on dexterity, as you will need move AC.
On the other hand, it does let you scale your power level to the opposition.That's one of the beauties of builds that buff; you can tone it down so you don't get into an arms race with the GM and can bring out the big guns only when you absolutely have to.
Also, if you do go for TWF, be sure to pick up Double Slice. it lets you add full str to damage
Yer, I was thinking Double Slice, as this build is mainly flavour more then anything, just the Idea of a Full on Mutant Raging Orc running at you with Two Greatswords would scary the pants of ya.
i feel you'll stop enjoying this character when you need to keep track of its stats with rage and mutagen and in every possible permutation of the two buffs.
I'd recommend you stick straight mutation warrior, using a bastard sword as a two hander. Later, when you get an extra hand, you can take the exotic weapon proficiency and two-weapon fighting to use an oversized bastard sword two handed and a regular bastard sword in your other hand.
If you go full mutation warrior, put the other 18 on dexterity, as you will need move AC.
I know what you mean but my Day job is a Accountant, so I think I can keep track of it easily haha. Also the Build is simply Flavour, from my Theorycrafting of it, it works at pretty Well, I was also thinking about 18 Dex too... Simply because well... Medium Armor from Barb.
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On a Different Note, I did think about Taking Crit Focus, as at Level 3 most of the Penalties to Hit will go out the Window, cause of the Insane Str bonus and BAB, but then that also makes me think about 2 Greataxes for the x3 Crit, but Im still confused on what Im more likely to get a 12 on 2d6 or 1d12, Still your Feedback is much appreciated. Thanks

Dragonchess Player |

You may be better off using two falchions (or even better, two nodachi) instead of two greatswords in the long run for the 18-20 critical range (15-20 with Improved Critical or keen).
You may also want to consider 6 levels of ranger to pick up Improved Two-Weapon Fighting without needing a 17+ Dex; a 15-16 Dex is enough for Two-Weapon Fighting or Double Slice (whichever one isn't taken with the combat style feat). The other benefit for ranger levels? Lead blades.
The Power Attack/Cleave/Cleaving Finish and Critical Focus chains are probably worth looking at. Also, look at picking up juggernaut's pauldrons and/or armor with the righteous, unbound, or unrighteous abilities.

kestral287 |
Greatsword vs. Greataxe: You're more likely to get a 12 on a Greataxe (8.3% chance on Greataxe, 2.7% chance on a Greatsword). But, when you consider the low rolls, it's less rosey. Chance of getting a 1 on a Greataxe is also 8.3%, while you can't roll a 1 with a Greatsword. Chance of rolling either a 1 or a 2? 16.6% chance Greataxe, 2.7% chance Greatsword.
Greatsword will get you higher consistency and marginally higher average damage (2d6 averages to 7, 1d12 averages to 6.5), Greataxe has higher (and lower) spikes. This is especially true on crits, where it's more likely to deliver overkill damage that's essentially wasted.
So, statistically the Greatsword is a better weapon. But frankly, the difference between the two is so marginal that you should use whichever one you prefer.
Incidentally, a tip about keeping track of things, since you're doing Accounting and so can probably rock Excel: build your character sheet in Excel, have little boxes set aside for "Rage" and "Mutagen-Str", "Mutagen-Dex", "Mutagen-Con" with room for a Y next to them when they're on. Throw If formulas into your stats. I.E., Str would be "=22+IF(C2="Y",4,0)+IF(C3="Y",4,0)". Throw the modifiers in next to the stats in their formula (=ROUNDDOWN((B10-10)/2,0), base everything else off those modifiers, tracking things on the fly becomes quick and easy for any combination you care to utilize.
I do that with buff spells, and it's a wonder to be able to check Y for two or three different buffs and just go.

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Greatsword vs. Greataxe: You're more likely to get a 12 on a Greataxe (8.3% chance on Greataxe, 2.7% chance on a Greatsword). But, when you consider the low rolls, it's less rosey. Chance of getting a 1 on a Greataxe is also 8.3%, while you can't roll a 1 with a Greatsword. Chance of rolling either a 1 or a 2? 16.6% chance Greataxe, 2.7% chance Greatsword.
Greatsword will get you higher consistency and marginally higher average damage (2d6 averages to 7, 1d12 averages to 6.5), Greataxe has higher (and lower) spikes. This is especially true on crits, where it's more likely to deliver overkill damage that's essentially wasted.
So, statistically the Greatsword is a better weapon. But frankly, the difference between the two is so marginal that you should use whichever one you prefer.
Incidentally, a tip about keeping track of things, since you're doing Accounting and so can probably rock Excel: build your character sheet in Excel, have little boxes set aside for "Rage" and "Mutagen-Str", "Mutagen-Dex", "Mutagen-Con" with room for a Y next to them when they're on. Throw If formulas into your stats. I.E., Str would be "=22+IF(C2="Y",4,0)+IF(C3="Y",4,0)". Throw the modifiers in next to the stats in their formula (=ROUNDDOWN((B10-10)/2,0), base everything else off those modifiers, tracking things on the fly becomes quick and easy for any combination you care to utilize.
I do that with buff spells, and it's a wonder to be able to check Y for two or three different buffs and just go.
Thanks alot for the idea, that would most likely be what I do, Im also going to go with Greataxe's for Flavour (Im a Sucker for Orc running around with Axes.)
You may be better off using two falchions (or even better, two nodachi) instead of two greatswords in the long run for the 18-20 critical range (15-20 with Improved Critical or keen).
You may also want to consider 6 levels of ranger to pick up Improved Two-Weapon Fighting without needing a 17+ Dex; a 15-16 Dex is enough for Two-Weapon Fighting or Double Slice (whichever one isn't taken with the combat style feat). The other benefit for ranger levels? Lead blades.
The Power Attack/Cleave/Cleaving Finish and Critical Focus chains are probably worth looking at. Also, look at picking up juggernaut's pauldrons and/or armor with the righteous, unbound, or unrighteous abilities
Thanks for the Tips on the Enchantments,I want to use Jotungrip simply for Flavour more then anything, so I kinda had my mind set on it haha.