London Duke
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I am playing a scarred witch doctor in an upcoming game and cannot narrow down my patron.
We have a support:
casting/melee inquisitor
reach cleric (Ferocity & Travel domains)
void-touched sorcerer
ninja
tactitian fighter
brawler
Everyone outside of the sorcerer is melee focused.
The patrons I am considering most are Time (Haste :-) ) or Transformation (to jack DCs through the roof). However what are your thoughts on:
2nd—protection from evil, 4th—see invisibility, 6th—magic circle against evil, 8th—dimensional anchor, 10th—control summoned creature, 12th—banishment, 14th—ethereal jaunt, 16th—dimensional lock, 18th—gate.
2nd—divine favor, 4th—martyr's bargain, 6th—magic vestment, 8th—greater magic weapon, 10th—flame strike, 12th—mass bull's strength, 14th—bestow grace of the champion, 16th—holy aura, 18th—mass heal.
or should I just be considering transformation, time, deception, and shadow?
Originally I was playing a Bolt Ace Gunslinger but I figured we could use the Battle Field Control and Arcane spell help more.
We are only 2nd level.
| mplindustries |
I'm not so impressed with Boundaries or Devotion.
Agility is popular for Haste and Freedom of Movement. Deception is decent, but you get most of it spells already. Elements gives you the AoE damage spells that Witch is missing, if that's the sort of thing you're interestd in. Shadow is my absolute favorite, since you get Silent Image early and ALL of the evocation and conjuration spells later (Shadow Evocation/Conjuration is so amazing). You have to sit through two spell levels of generally worthless darkness spells, but it's worth it I think. Time is only really noteworthy for Haste and, if the game actually goes long enough, Time Stop. Transformation will "jack up your DCs," but Bear's Endurance overlaps with the only belt you'll ever care about and you won't get to actually caste while shapechanged until 12th level and Form of the Dragon (Natural Spell requires wild shape).
So, yeah, my vote is always Shadow.
London Duke
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Devotion had some nice buffs for the party in general and I liked the Flame Strike bonus spell but over all I am mostly focused on classic BFC and debuff.
I grabbed Swamp's Grasp as a Hex to help with BFC and Slumber with a feat.
I was thinking Trickery could also be nice, Mirror Image is always welcome and passwall is super handy.
I am hoping for him to be more of a God-Wizard type.