Some Other Guy
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The party this is for is level 10. We are under leveled for the challenges we are facing and decided to make a martial focus summoner because reasons. I can't happily play any class with less than 6 levels of spells, so summoner seemed like the logical choice. I don't care too much for summon monster and I love eidolons, and I'm fairly certain that the spirit summoner archetype with the battle spirit is a premium option. I'm looking for anything that I might have missed or don't incorrectly/poorly. Eidolon is standard pouncing quadraped. Here is what I have:
Str 23, Dex 14, Con 14, Int 10, Wis 10, Cha 16
Favored Class Bonus: 1/4 Evolution Point
Feats:
-Skill Focus (Survival): from race
-Power Attack
-Improved Spell Sharing (Teamwork)
-Lunge
-Eldritch Heritage (Orc)
-Combat Reflexes
-Weapon Specialization (Longspear): from spirit
Hexes:
-Healing
-Battle Master
-Shapeshift
Offense:
- +2 Longspear +15/10 (1d8+13)
- +1 Light Crossbow +10 (1d8+1)
Defense:
- AC 21, T 14, FF 17
Spells:
0-Detect Magic, Guidance, Mage Hand, Mending, Message, Read Magic
1-Enlarge Person, Expeditious Retreat, Mage Armor, Reduce Person, Shield
2-Barkskin, Haste, Invisibility, Lesser Evolution Surge, See Invisibility
3-Dimension Door, Greater Invisibility, Greater Magic Fang, Heroism
4-Greater Evolution Surge, Overland Flight
Special Abilities:
Touch of Rage +4 (6/day)
Battle Spirit +2 (6/day)
Enemies Bane (6/day)
Equipment:
+2 Longspear, +1 Light Crossbow, +1 Mithral Chain Shirt, Cloak of Resistance +3, Ring of Protection +2, Lesser Extend Spell Rod, Belt of Physical Might +2 (Str/Con), Headband of Alluring Charisma +2
Evolutions (16 points):
-Limbs (Arms)
-Bite
-Claws x2
-Large
-Improved Natural Armor
-Improved Damage (Bite)
-Improved Damage (Claws)
-Pounce
Feats:
-Improved Spell Sharing (Teamwork)
-Power Attack
-Combat Reflexes
-Improved Natural Attack (Claws)
Offense:
- Bite +17 (2d6+10 + 2d6 energy), 4 Claws +17 (2d6+10 +2d6 energy)
Defense:
- AC 26, T 12, FF 23
Equipment:
-Amulet of Mighty Fists (Corrosive, Shocking)
| shroudb |
in order for the eidolon to pick up improved spell sharing you need to talk to your GM.
per RAW it is not allowed since the eidolon doesn't qualify for it (it doesn't have the ability to have an AC, eidolon, etc)
against tough foes i would vote against elemental aomf.
You kinda need to pick magic attacks for your eidolon too, to avoid some forms of DR which will harm you greatly
flight is also quite good evolution, it allows you to pounce that much easier, as well as offering supreme mobility
Some Other Guy
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in order for the eidolon to pick up improved spell sharing you need to talk to your GM.
per RAW it is not allowed since the eidolon doesn't qualify for it (it doesn't have the ability to have an AC, eidolon, etc)against tough foes i would vote against elemental aomf.
You kinda need to pick magic attacks for your eidolon too, to avoid some forms of DR which will harm you greatly
flight is also quite good evolution, it allows you to pounce that much easier, as well as offering supreme mobility
I'm aware of the teamwork feat's stupidly written requirements and would honestly not play with any GM that doesn't see them as stupidly written and contradictory.
Greater magic fang makes the eidolon's attacks magic. Overland flight gives both of us flight all day long. Worst case, like a dispel, I can use evolution surge.