#6-06: Hall of the Flesh Eaters with a lvl 1 Hydrokineticist


Playtest Feedback

Liberty's Edge

Pathfinder Rulebook Subscriber

My party consisted of:
Level 1 Hyrdokineticist (Slick)
Level 1 Pyrokinetcist (Kinetic Healer)
Level 1 Occultist
Level 1 Spiritualist
Level 1 Ranger
Level 2 Shaman

I was pleased with how well slick worked through out the scenario. Almost everything had a poor reflex save, so a DC 15 reflex was very often failed. The down side, I had a hard time hitting anything since, most of the time, my potential pray had both cover and was in combat. The first combat was mostly me tripping with slick and the Occultist smashing their brains out. The Pyrokineticist rotated between dealing some damage and healing the Occultist. Unfortunately, the Spiritualist got knocked down to -3 hp before she could even do anything in battle.

The 2nd battle: I was useless in. I couldn't slick the opponent due to the water. Luckily the Spiritualist phantom and the Occultist dealt with it. I was also sickened from deciding to eat something bad for me/

The 3rd battle: Targets had a decent reflex save, so they didn't fall as often. It did slow them down a little. We tried bottle necking them at the entrance. This worked for half of them. The rest we had to chase down and kill. I managed to hit 1 finally.

The last battle was short lived. I managed to slick the boss once before he was dead.

I was pleased with how well slick worked. It would have been nice to have access to both blast types. I'm not sure why we are limited to just 1, since it doesn't look like having both would be OP at all, since they both have a strength and a weakness. I think i will try using the cold blast next.


Someone should let the pyrokineticist player know that Kinetic Healer is only available to telekineticists and hydrokineticists.

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