Are Outsiders inmune to sleep effects?


Rules Questions


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Bestiary states that they don't need to sleep, but does that mean that they are also inmune to sleep effects?


No. Unless specifically called out otherwise (for example, an elf's immunity to magical sleep effects), outsiders may have no need for sleep but can still be affected.


My GM is ruling that since they don't do it naturally they cannot be affected by sleep effects. I'd wish that this point were clearer in some point of the rules.


Ah, but all it says is that they don't NEED to sleep. Who says they don't WANT to, from time to time? How would they recover from fatigue, exhaustion, ability damage, and hp loss if no healing were available? Via sleep, of course.

Liberty's Edge

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No, Outsiders are not immune to sleep. If they were, the outsider type would explicitly state it. What the outsider type does say is is that they do not need to eat or sleep (although they can do so if they wish).

To further support the above, look at the details for the undead type. It states that undead do not need to sleep and are immune to sleep effects.

http://paizo.com/pathfinderRPG/prd/additionalMonsters/creatureTypes.html#na tive-subtype


Does the spell in question say humanoid? If so then it cannot effect the outsiders. Do love when a GM casts hold person on my tiefling in PFS.


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Aeric Blackberry wrote:
My GM is ruling that since they don't do it naturally they cannot be affected by sleep effects. I'd wish that this point were clearer in some point of the rules.

The problem is that your GM doesn't want to accept that his outsider NPC got hit with what amounts to a Save or Die effect. His argument is not grounded in the rules, it's a justification that he came up with to support his preconceptions of the fight.

I mean, obviously I don't know for sure that that's how it is. But really, it is.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Torchlyte: are we talking about a witch with the slumber hex?

I can really feel for your DM, having to deal with this power. It makes so many standard encounters so pointless.

On one hand, the DM can always invoke rule zero, and say that in his campaign, outsiders in general (or *this* outsider in particular) is immune to that sleep effect.

On the other hand, it *is* frustrating to the player for his main go-to power to suddenly fail for a seemingly arbitrary reason.

I suggest you talk it over with your DM. Maybe he just feels uncomfortable with this sleep power. If, as I suspect, we're talking about a witch with the sleep hex, he feels uncomfortable about the whole class. For example, I took the added step of saying that witches are a class only available to NPCs, banning them (and a couple others I don't like) as valid PC classes.

Maybe he'd feel better if there were some homeruled limits on the sleep hex, or if that hex were stricken from the list entirely.

YMMV.


Wheldrake wrote:
Torchlyte: are we talking about a witch with the slumber hex?

I bet we are.

Personally I'd say banning/modifying Slumber Hex is a lot more reasonable than banning the whole class. At low levels though you have the Sleep spell and Color Spray anyways, and then at higher levels the save-or-die spells are plentiful enough. Plus Dazing Spell.


"Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)"

so, they do not need to sleep, although they can do so if they wish AND they can be magically forced to?


Pathfinder Starfinder Society Subscriber

Yep. I remember well from my previous campaign: My half-elf summoner slept normally, but could not be magically put to sleep. His eidolon never slept while summoned normally but could be magically put to sleep.

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