Looking for official ruling on some questions.


Rules Questions


So many a question.

When a kitsune takes human form, does it gain the human subtype for the purposes of Overwhelming Beauty?

Just how does the Domino Effect for investigators work? Is it a new instance of studied combat with full duration?

On a Tatooed Sorcerer, does the spell tattoo cost anything? Is it only for storing a spell as a tattoo or can it create other magical tattoo effects?

I know I had more but can't remember them so I'll just start with these ones.

Grand Lodge

This is in the wrong forum. I'll flag it so it can get to the rules forum for you.


claudekennilol wrote:
This is in the wrong forum. I'll flag it so it can get to the rules forum for you.

My thanks! Sorry, newbie to the forum.

I did think of another question in regards to the spell tattoos also. If you took eschew materials, does that permit more spells to be turned to tattoos?


Below is from their race entry.

Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.

Overwhelming Beauty: The DC of your mind-affecting effects increases by 1 against creatures that have at least one of the same subtypes as you.

As shapechanging doesn't change your type the answer would be no, since your type humandoid(kitsune, shapechanger) would never change.


Onyxlion wrote:

Below is from their race entry.

Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.

Overwhelming Beauty: The DC of your mind-affecting effects increases by 1 against creatures that have at least one of the same subtypes as you.

As shapechanging doesn't change your type the answer would be no, since your type humandoid(kitsune, shapechanger) would never change.

That's what I was afraid of... rather unfortunate. Pretty much only makes it useful for a half orc to use (human and orc subtypes), which makes no sense based on the description. The half elf getting a boost vs Elves is still countered by the Elves +2 vs enchantment. Almost tempted to make a Half Orc Enchanter now just for the irony.

Shadow Lodge

A half elf getting +1 DC vs elves is better than not getting that +1 and still dealing with the higher will save. And they get the same benefit against humans that humans do.

St Noble wrote:
My thanks! Sorry, newbie to the forum.

Then two bits of advice. First, don't ask for official answers, you usually have to be satisfied with help from other players. Second, unless your questions are related, post a separate topic for each question. It's easier to keep track of what's answered that way.

St Noble wrote:
Just how does the Domino Effect for investigators work? Is it a new instance of studied combat with full duration?

Yes. Remember that the first studied combat will end because to activate Domino Effect you have to hit one target with a studied strike, which ends studied combat on that target.

St Noble wrote:
On a Tatooed Sorcerer, does the spell tattoo cost anything? Is it only for storing a spell as a tattoo or can it create other magical tattoo effects?

It's free and is just storing a spell as a tattoo. Other magical effects on tattoos require you to use the item creation rules and this feat, which tattooed sorcerer doesn't get for free despite being able to create spell tattoos that work similarly.

St Noble wrote:
If you took eschew materials, does that permit more spells to be turned to tattoos?

I believe that a spell that you can cast without components using Eschew Materials can be turned into a spell tattoo, but I am not certain.


I didn't mean official as in answers directly from the staff. I meant it more as "backed by official rules" as opposed to just interpretation. If I join a Society game with mechanics based on interpretation, then it's possible that an important mechanic in my build could be interpreted differently by the GM. So I'm trying to either find the proof behind the mechanics I'm unsure of or, in the case where no such rule can be found, avoid the mechanic altogether. The trait is pretty minor, but the other two abilities mentioned will heavily influence character choices.

While I agree that the half elves bonus vs elves is still handy, at a bonus +2 to saves vs enchantments, it is better for some builds to use a different school of magic against elves. Unless there are some good non-enchantment mind affecting spells I'm not aware of. Orcs on the other hand take a -2 to wisdom and thus a -1 to will saves, making them ideal targets for enchantments. And as a half orc, you still get the human subtype as well. That's why I feel they benefit the most from this trait.

Thanks for the answers/advice.

Edit: I wish I could alter the title... is that possible?

Shadow Lodge

"For PFS" is better than "official ruling." Unfortunately not possible to alter the title.

Here's a thread on the tattooed sorcerer in the PFS forum. Not much new information, but it might be useful. It's also a good idea to keep in mind that PFS has a few special rules like "no item crafting" that might affect the usefulness of answers you get.

I do love half-orcs myself, and I think a tattooed half-orc with a knack for enchantment would be a fantastic character. You could play it as a wild man/woman with animal magnetism, or someone trying to prove that half-orcs can be just as cultured and refined as humans. Their experiences with prejudice might have made them hungry for friends - even those not honestly won. The tattoos might serve as either a rejection or acceptance of their body - an attempt to transform an "ugly" form into something more acceptable, or an affirmation that they are indeed a work of art.

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