| lazar |
I converted all the skills, and so far it has worked out ok. Here is an example of my acrobatics skill tables
Acrobatics (each foot of movement cost 1 extra foot)
Surface Width DC
1-3 feet wide 5
7-11 inches wide 10
2-6 inches wide 15
1-2 inches wide 20
Up to 1 inch wide 25
Hair-thin 30
Liquid or Fragile 35
Cloud 40
Full Speed (move at normal speed, losing the extra cost per foot) +5
Acrobatics Modifiers DC Modifier
Slightly obstructed (gravel, sand) +2
Severely obstructed (cavern, rubble) +5
Slightly slippery (wet) +2
Severely slippery (icy) +5
Slightly sloped (<45°) +2
Severely sloped (>45°) +5
Slightly unsteady (boat in rough water) +2
Moderately unsteady (boat in a storm) +5
Severely unsteady (earthquake) +10
Task DC
Ignore Fall 10 feet 10
Hop Up (jump waist high); Cost: 10 feet of movement 10
Ignore Fall 20 feet 15
Stand as a Bonus Action 15
Ignore Fall 30 feet 20
Stand as a Free Action 25
Ignore Fall 40 feet 25
Ignore Fall 50 feet 30
Ignore Fall 60 feet 35
Ignore Fall Any Height 40
Restraint DC
Rope/bindings 20 + binder’s acrobatic bonus
Manacles 30
Tight Space 30
Masterwork Manacles 35
Extremely tight space 35
Pass through wall of force, prismatic wall 40
Ignore Fall: When you fall, you can make an acrobatic’s check to reduce the damage taken. Subtract the amount you successfully rolled from the total distance fallen and take damage according to the new number. If you roll high enough to negate the entire fall, you land on your feet unhindered.
Ropes: The DC of your Acrobatic check is equal to the binder's acrobatic modifier +20.
Manacles and Masterwork Manacles: The DC for manacles is set by their construction.
Tight Space: The DC noted is for getting through a space through which your head fits but your shoulders don't. If the space is long, you may need to make multiple checks. You can't squeeze through a space that your head does not fit through.
Extremely Tight Space: This is the DC for getting through a space when one’s head shouldn’t even be able to fit; this can be as small as 2 inches square for Medium-size creatures. Halve this limit for each size category less than Medium-size; double it for each size category greater than Medium-size. If the space is long, such as in a chimney, multiple checks may be called for.
Pass through Wall of Force: This allows a character to find a gap of weakness in a wall of force (or similar force effect) and squeeze through it. Similar walls are also affected (Prismatic Walls) as long as the total wall effect is magical, and not a conjured material.