Animal Companion Feats


Rules Questions


Can I teach my animal companion teamwork feats in pathfinder society?


Once you raise it's int to 3 or higher. So either be human with the eye for talent or wait and raise it by the stat boosts. Any feat it gains after having 3 int can be any feat.

Grand Lodge

Or be a hunter, at level 3+ your animal companion gains all teamwork feats you do (not just the bonus ones at 3/6/9/12).


Yeah, that's what I thought, cheers guys. I'm playing a huntmaster (so a cavalier) who has two dogs, so the eye for talent unfortunately loses some of its power. Both my dogs were going to have precise strike, then it dawned on me that they probably couldn't learn them.

So... My cavalier will have precise strike as his tactician ability (which is fairly poor at ow levels). Any suggestions on how to get the most out of my dogs?

They are wearing masterwork hide so that they don't need armor prof.


Just to confirm, eye for talent doesn't apply to each companion right?


Eye for Talent - Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat trait.

Maybe it does?


as far as I know eye for talent would work for each and every companion you got.
Also you'll want to eventually take boon companion per dog to keep your dogs at full level.
get pack flanking(with tactician) and outflank on them too. Being more accurate is usually worth more than an extra 1d6. Also with their higher hit chance you'll get more out of your challenge ability, since that gives them bonus damage.


I was going to ask and check if Boon Companion worked with the huntmaster, as it is a feat worth taking.

The original idea was to get Pack Flanking with the tactician ability, but I don't have enough feats to get the teamwork feat I was constant, then get Pack Flanking as well (only because it requires Combat Expertise).

And Precise Strike was nice for a bit of extra damage will all three characters, and it has low prerequisites (although I can't take it with my animals at first...).

I liked the idea of Lookout maybe? Sort of gives me three chances to roll high, and sometimes lets me make a standard and move in the surprise round.

Grand Lodge

Bodyguard archetype on the dogs + lookout on one or more of the dogs means you always act in surprise round.

Eye for talent applies to each companion.

Boon companion is a must for multiple companions.

This is PFS? you can only have 1 combat companion in PFS, so only 1 pet that can be taught to fight.


Yeah bodyguard + lookout is what I have currently.

Pathfinder Society only lets you have one combat companion doesn't it... Okay well thank you all for your help and suggestions but that shuts down the character really.

But thank you for reminding me, I saw the Huntmaster in pfs legal and my mind got away from me.


May look at the build with just the one dog, but is was the multiple dogs that made me love the idea of the class...

Grand Lodge

Samuel Frederick wrote:
May look at the build with just the one dog, but is was the multiple dogs that made me love the idea of the class...

Yeah, Dayfdd is right. If that's the only thing you like about the class then you're SOL for PFS.


Yeah seems that way, hard to convince myself to carry on playing it with one dog over a Mad Dog barbarian archtype.

What animal companions are legal for PFS? I would be happy with a big cat, or elephant or the like, but would sort of like (like a lot of people) a deinonychus or something similar.

Any help on what is and is not legal would be great.

Grand Lodge

LINK

Anything in that list with the little symbol next to its name means it's PFS legal. All of those you listed appear to be legal.

Once you pick a companion from that list, make sure you have the source for it and always check the additional resources pdf to ensure it actually is a legal choice and that the guy that runs the site didn't make a typo or overlook something.

Sczarni

claudekennilol's link is an excellent resource (which I often use myself), but it is a 3rd party site and should be double checked with PFS resources. There are 4 things that will help you out, here:

1) read up on the Pathfinder Society FAQ. There are a few entries concerning different questions about Animal Companions in PFS.

2) the Additional Resources document lists what Animal Companions are legal from the various sourcebooks. Recently it was discovered that quite a few selections were axed, and it caught a lot of ppl by surprise.

3) carefully read the class you're playing, and understand what options it's giving you. A basic Ranger can't choose a Roc, for example.

4) Flutter (alias of BigNorseWolf) has an excellent thread titled "Druid's Log" that can be found in the PFS forum. It's 300+ posts long but answers pretty much any question people have ever had about playing an Animal Companion in PFS.


Thank you against guys, you've been beyond awesome, and I look forward to finding a nice dinosaur for my barbarian, and a huntmaster in out of society play.

Dark Archive

Check out the wild child brawler as well. Martial versatility is awesome, especially if you grab 3 hunter levels to share your teamwork feats.

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