Advice please


Product Discussion


I am trying to decide how to spend limited funds on pdf's, and hoped for some advice.

I play 2-3 times a month in PFS, starting a couple of months ago. I am most interested in learning more about the campaign setting, so when a place (like the Worldwound) or group (like the Cheliax) are mentioned in the setup, it means something. I am also interested in learning more about the main deities, both for the sake of playing a cleric or inquisitor, or adding flavor for a character. I don't necessarily need new spells or feats - I don't mind them, but I'm looking more for understanding than power. Also, I don't need info as a GM, only as a player.

My questions:
1. Does the Inner Sea World Guide add enough more than the Inner Sea Primer, or does the Guide just cover the same info in a more wordy way or throw in unnecessary stuff to pad the page count? (Even though the pdf is only about $5 more for the Guide, that's another Player Companion I could have bought.)
2. Do Faiths of Purity and Faiths of Balance provide better info for one wanting cleric/inquisitor flavor than the Inner Sea World Guide?

I already want Halflings of Golarion (my main character is a halfling bard, but I have almost no background) and Demon Hunters Handbook (I want to make an inquisitor who's primary goal is battling demons - but it's mainly for flavor because I still want a character good at anything that comes our way). I need to decide on the two Faiths books and the Primer versus the Inner Sea World Guide.

Sorry to ramble on, but I hoped that illustrating where I'm coming from might help.

Thanks for any advice offered!

Scarab Sages

Inner Sea World Guide is great for learning about Galorian, though I can't compare it to the Primer as I have not read the Primer.
The Inner Sea World Guide also adds a few cool prestige classes (Hellknight and Harrower are the best options for PFS), a handful of good weapons and armor (Horsechopper is a solid reach option, Earthshaker is a great alternative to the Greatsword, and Hellknight armor for the prestige class), and some feats and items that are great (Fey Foundling is a great feat for Paladins, and the Heatstone has become a staple item for all of my characters in PFS). I love the book personally.


Seconding Inner Sea World Guide. It gives a great overview of the entire world and some fun mechanic bits too as mentioned above.


The Inner Sea World Guide is THE go to book for learning about Golarion. It's just a fun book to read through for all of the histories, societies and cultures explained throughout. I love rolling up new characters and then diving into it to flesh out their backstories. I'm always amazed at what I come up with. Paizo has given us a very rich world that can be mined in any way you can imagine.

The players companions always have information that isn't available in the hardbacks to make them worth buying - but if you go with one - start with the ISWG.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Inner sea gods also rolls up and enhances years of spread out God related material in a solid book. Between that and the iswg you get a really good picture.

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